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Surge

   (22 reviews)
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Guest

8 Screenshots

About This File

This project was originally intended to be a megawad with 32 scythe-like maps (basically shorter and sweeter than Speed of Doom was, and less emphasis on the looks, and more on the flow of the maps). Due to commitments with university and other reasons, I've decided to stop mapping for good (not to say I won't map ever again) to allow for more time on other things. I may map again for community projects... in another year or two, who knows?


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Guest

  
Worth a play just for the maps that didn't return in Resurge, despite the lack in polish. Otherwise, stick with Resurge, since the returning maps were all greatly improved upon, and the new maps are excellent.

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NuMetalManiak

  
lol there's TWO files on the archives with the name surge. anyways, the some of Resurgence's early days were here and they are slightly easier than before, plus coop wasn't really implemented.

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Guest

  
I like this small claustrophobic style of mapping. It is a shame it wasn't finished, but it ended up going towards Resurgence anyway. Some of these maps obviously feel a bit unpolished, but there is something about the cramped action packed style that is addictive and fun. It's worth 4 stars from me. -TRRobin.

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Guest

Unknown date

  
While it`s not "legendary" in the true meaning of the word, it really deserves the 5 stars I`m going to give it. Now.

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Guest

Unknown date

  
nothing special

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Guest

Unknown date

  
Meh. Design is good but the levels also have bad monster placement. I hate it when I get killed right at the begining of the map because all of the monsters are placed in such a way that they shot me right from the get go no matter what I do, thus making everything a matter of trial and error. 2 stars.

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Guest

Unknown date

  
I really really enjoyed that (in easy difficulty, it's a bit tough and I am left with no ammo), pity the project wasn't continued. The transition to secret level from 15 was quite cool (even though there is no secret level ;). 5/5 - Optimus

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Guest

Unknown date

  
It's a shame this thing wasn't finished, I wonder what could have been further. Nothing really outstanding in here and these levels are too short and fast, though fun and entertaining in most cases. Scythe's heritage still lives on. 4/5 - Demonologist

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Guest

Unknown date

  
Nice maps, but mostly too easy (on UV) to be truly memorable. Deserves somewhere between 3 and 4 stars.

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Guest

Unknown date

  
More Scythe goodness, I always appreciate it.

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Guest

Unknown date

  
Song list, part 2: Map09 (D_IN_CIT) - Suspense [Doom E1M5] Map10 (D_DEAD) - Unknown Organism [Speed of Doom (S.O.D.) MAP29, James Paddock] Map11 (D_STLKS2) - Surface [S.O.D. MAP01, Stuart Rynn] Map12 (D_THEDA2) - Cold Wires [S.O.D. MAP03, Stuart Rynn] Map13 (D_DOOM2) - CARMID03 [Carmageddon] Map14 (D_DDTBL2) - Love and Peace or Else [U2] Map15 (D_RUNNI2) - Kitchen Ace (And Taking Names) [Doom E1M4] Map16 (D_DEAD2) - Core [S.O.D. MAP09, Stuart Rynn] Map17 (D_STLKS3) - Into Sandy's City [Doom II MAP09]

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Player Lin

Unknown date

  
The secret exit on Map15 looks interesting, but since this megawad never completed so just sad. Suicide-exit usages just high and feel annoying but other than that, just fine. 4/5

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Guest

Unknown date

  
really good 5/5

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Guest

Unknown date

  
Since the songlist isn't in the text file, part 1: Map01 (D_RUNNIN) - Love is Blindness [U2] Map02 (D_STALKS) - Ultraviolet (Light My Way) [U2] Map03 (D_COUNTD) - CBLOOD7 [Blood] Map04 (D_BETWEE) - Cold Subtleness [TNT Evilution MAP14] Map05 (D_DOOM) - The Guard Tower [Heretic E1M4] Map06 (D_THE_DA) - Sacred Grove [Hexen] Map07 (D_SHAWN) - Shawn's got the shotgun [Doom II MAP07] Map08 (D_DDTBLU) - You Suck [ROTT]

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Guest

Unknown date

  
speedrun friendly but nothing really exceptional average

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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