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Surge

   (22 reviews)
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Guest

8 Screenshots

About This File

This project was originally intended to be a megawad with 32 scythe-like maps (basically shorter and sweeter than Speed of Doom was, and less emphasis on the looks, and more on the flow of the maps). Due to commitments with university and other reasons, I've decided to stop mapping for good (not to say I won't map ever again) to allow for more time on other things. I may map again for community projects... in another year or two, who knows?


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Guest

  
Worth a play just for the maps that didn't return in Resurge, despite the lack in polish. Otherwise, stick with Resurge, since the returning maps were all greatly improved upon, and the new maps are excellent.

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NuMetalManiak

  
lol there's TWO files on the archives with the name surge. anyways, the some of Resurgence's early days were here and they are slightly easier than before, plus coop wasn't really implemented.

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Guest

  
I like this small claustrophobic style of mapping. It is a shame it wasn't finished, but it ended up going towards Resurgence anyway. Some of these maps obviously feel a bit unpolished, but there is something about the cramped action packed style that is addictive and fun. It's worth 4 stars from me. -TRRobin.

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Guest

Unknown date

  
While it`s not "legendary" in the true meaning of the word, it really deserves the 5 stars I`m going to give it. Now.

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Guest

Unknown date

  
nothing special

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Guest

Unknown date

  
Meh. Design is good but the levels also have bad monster placement. I hate it when I get killed right at the begining of the map because all of the monsters are placed in such a way that they shot me right from the get go no matter what I do, thus making everything a matter of trial and error. 2 stars.

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Guest

Unknown date

  
I really really enjoyed that (in easy difficulty, it's a bit tough and I am left with no ammo), pity the project wasn't continued. The transition to secret level from 15 was quite cool (even though there is no secret level ;). 5/5 - Optimus

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Guest

Unknown date

  
It's a shame this thing wasn't finished, I wonder what could have been further. Nothing really outstanding in here and these levels are too short and fast, though fun and entertaining in most cases. Scythe's heritage still lives on. 4/5 - Demonologist

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Guest

Unknown date

  
Nice maps, but mostly too easy (on UV) to be truly memorable. Deserves somewhere between 3 and 4 stars.

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Guest

Unknown date

  
More Scythe goodness, I always appreciate it.

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Guest

Unknown date

  
Song list, part 2: Map09 (D_IN_CIT) - Suspense [Doom E1M5] Map10 (D_DEAD) - Unknown Organism [Speed of Doom (S.O.D.) MAP29, James Paddock] Map11 (D_STLKS2) - Surface [S.O.D. MAP01, Stuart Rynn] Map12 (D_THEDA2) - Cold Wires [S.O.D. MAP03, Stuart Rynn] Map13 (D_DOOM2) - CARMID03 [Carmageddon] Map14 (D_DDTBL2) - Love and Peace or Else [U2] Map15 (D_RUNNI2) - Kitchen Ace (And Taking Names) [Doom E1M4] Map16 (D_DEAD2) - Core [S.O.D. MAP09, Stuart Rynn] Map17 (D_STLKS3) - Into Sandy's City [Doom II MAP09]

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Player Lin

Unknown date

  
The secret exit on Map15 looks interesting, but since this megawad never completed so just sad. Suicide-exit usages just high and feel annoying but other than that, just fine. 4/5

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Guest

Unknown date

  
really good 5/5

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Guest

Unknown date

  
Since the songlist isn't in the text file, part 1: Map01 (D_RUNNIN) - Love is Blindness [U2] Map02 (D_STALKS) - Ultraviolet (Light My Way) [U2] Map03 (D_COUNTD) - CBLOOD7 [Blood] Map04 (D_BETWEE) - Cold Subtleness [TNT Evilution MAP14] Map05 (D_DOOM) - The Guard Tower [Heretic E1M4] Map06 (D_THE_DA) - Sacred Grove [Hexen] Map07 (D_SHAWN) - Shawn's got the shotgun [Doom II MAP07] Map08 (D_DDTBLU) - You Suck [ROTT]

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Guest

Unknown date

  
speedrun friendly but nothing really exceptional average

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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