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Surge

   (22 reviews)
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Guest

8 Screenshots

About This File

This project was originally intended to be a megawad with 32 scythe-like maps (basically shorter and sweeter than Speed of Doom was, and less emphasis on the looks, and more on the flow of the maps). Due to commitments with university and other reasons, I've decided to stop mapping for good (not to say I won't map ever again) to allow for more time on other things. I may map again for community projects... in another year or two, who knows?


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Guest

  
Worth a play just for the maps that didn't return in Resurge, despite the lack in polish. Otherwise, stick with Resurge, since the returning maps were all greatly improved upon, and the new maps are excellent.

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NuMetalManiak

  
lol there's TWO files on the archives with the name surge. anyways, the some of Resurgence's early days were here and they are slightly easier than before, plus coop wasn't really implemented.

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Guest

  
I like this small claustrophobic style of mapping. It is a shame it wasn't finished, but it ended up going towards Resurgence anyway. Some of these maps obviously feel a bit unpolished, but there is something about the cramped action packed style that is addictive and fun. It's worth 4 stars from me. -TRRobin.

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Guest

Unknown date

  
While it`s not "legendary" in the true meaning of the word, it really deserves the 5 stars I`m going to give it. Now.

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Guest

Unknown date

  
nothing special

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Guest

Unknown date

  
Meh. Design is good but the levels also have bad monster placement. I hate it when I get killed right at the begining of the map because all of the monsters are placed in such a way that they shot me right from the get go no matter what I do, thus making everything a matter of trial and error. 2 stars.

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Guest

Unknown date

  
I really really enjoyed that (in easy difficulty, it's a bit tough and I am left with no ammo), pity the project wasn't continued. The transition to secret level from 15 was quite cool (even though there is no secret level ;). 5/5 - Optimus

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Unknown date

  
It's a shame this thing wasn't finished, I wonder what could have been further. Nothing really outstanding in here and these levels are too short and fast, though fun and entertaining in most cases. Scythe's heritage still lives on. 4/5 - Demonologist

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Guest

Unknown date

  
Nice maps, but mostly too easy (on UV) to be truly memorable. Deserves somewhere between 3 and 4 stars.

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Guest

Unknown date

  
More Scythe goodness, I always appreciate it.

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Guest

Unknown date

  
Song list, part 2: Map09 (D_IN_CIT) - Suspense [Doom E1M5] Map10 (D_DEAD) - Unknown Organism [Speed of Doom (S.O.D.) MAP29, James Paddock] Map11 (D_STLKS2) - Surface [S.O.D. MAP01, Stuart Rynn] Map12 (D_THEDA2) - Cold Wires [S.O.D. MAP03, Stuart Rynn] Map13 (D_DOOM2) - CARMID03 [Carmageddon] Map14 (D_DDTBL2) - Love and Peace or Else [U2] Map15 (D_RUNNI2) - Kitchen Ace (And Taking Names) [Doom E1M4] Map16 (D_DEAD2) - Core [S.O.D. MAP09, Stuart Rynn] Map17 (D_STLKS3) - Into Sandy's City [Doom II MAP09]

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Player Lin

Unknown date

  
The secret exit on Map15 looks interesting, but since this megawad never completed so just sad. Suicide-exit usages just high and feel annoying but other than that, just fine. 4/5

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Guest

Unknown date

  
really good 5/5

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Guest

Unknown date

  
Since the songlist isn't in the text file, part 1: Map01 (D_RUNNIN) - Love is Blindness [U2] Map02 (D_STALKS) - Ultraviolet (Light My Way) [U2] Map03 (D_COUNTD) - CBLOOD7 [Blood] Map04 (D_BETWEE) - Cold Subtleness [TNT Evilution MAP14] Map05 (D_DOOM) - The Guard Tower [Heretic E1M4] Map06 (D_THE_DA) - Sacred Grove [Hexen] Map07 (D_SHAWN) - Shawn's got the shotgun [Doom II MAP07] Map08 (D_DDTBLU) - You Suck [ROTT]

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Unknown date

  
speedrun friendly but nothing really exceptional average

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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