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Surge

   (22 reviews)
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Guest

8 Screenshots

About This File

This project was originally intended to be a megawad with 32 scythe-like maps (basically shorter and sweeter than Speed of Doom was, and less emphasis on the looks, and more on the flow of the maps). Due to commitments with university and other reasons, I've decided to stop mapping for good (not to say I won't map ever again) to allow for more time on other things. I may map again for community projects... in another year or two, who knows?


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Guest

  
Worth a play just for the maps that didn't return in Resurge, despite the lack in polish. Otherwise, stick with Resurge, since the returning maps were all greatly improved upon, and the new maps are excellent.

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NuMetalManiak

  
lol there's TWO files on the archives with the name surge. anyways, the some of Resurgence's early days were here and they are slightly easier than before, plus coop wasn't really implemented.

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Guest

  
I like this small claustrophobic style of mapping. It is a shame it wasn't finished, but it ended up going towards Resurgence anyway. Some of these maps obviously feel a bit unpolished, but there is something about the cramped action packed style that is addictive and fun. It's worth 4 stars from me. -TRRobin.

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Guest

Unknown date

  
While it`s not "legendary" in the true meaning of the word, it really deserves the 5 stars I`m going to give it. Now.

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Guest

Unknown date

  
nothing special

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Guest

Unknown date

  
Meh. Design is good but the levels also have bad monster placement. I hate it when I get killed right at the begining of the map because all of the monsters are placed in such a way that they shot me right from the get go no matter what I do, thus making everything a matter of trial and error. 2 stars.

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Guest

Unknown date

  
I really really enjoyed that (in easy difficulty, it's a bit tough and I am left with no ammo), pity the project wasn't continued. The transition to secret level from 15 was quite cool (even though there is no secret level ;). 5/5 - Optimus

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Guest

Unknown date

  
It's a shame this thing wasn't finished, I wonder what could have been further. Nothing really outstanding in here and these levels are too short and fast, though fun and entertaining in most cases. Scythe's heritage still lives on. 4/5 - Demonologist

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Guest

Unknown date

  
Nice maps, but mostly too easy (on UV) to be truly memorable. Deserves somewhere between 3 and 4 stars.

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Guest

Unknown date

  
More Scythe goodness, I always appreciate it.

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Guest

Unknown date

  
Song list, part 2: Map09 (D_IN_CIT) - Suspense [Doom E1M5] Map10 (D_DEAD) - Unknown Organism [Speed of Doom (S.O.D.) MAP29, James Paddock] Map11 (D_STLKS2) - Surface [S.O.D. MAP01, Stuart Rynn] Map12 (D_THEDA2) - Cold Wires [S.O.D. MAP03, Stuart Rynn] Map13 (D_DOOM2) - CARMID03 [Carmageddon] Map14 (D_DDTBL2) - Love and Peace or Else [U2] Map15 (D_RUNNI2) - Kitchen Ace (And Taking Names) [Doom E1M4] Map16 (D_DEAD2) - Core [S.O.D. MAP09, Stuart Rynn] Map17 (D_STLKS3) - Into Sandy's City [Doom II MAP09]

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<inactive>Player Lin

Unknown date

  
The secret exit on Map15 looks interesting, but since this megawad never completed so just sad. Suicide-exit usages just high and feel annoying but other than that, just fine. 4/5

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Guest

Unknown date

  
really good 5/5

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Guest

Unknown date

  
Since the songlist isn't in the text file, part 1: Map01 (D_RUNNIN) - Love is Blindness [U2] Map02 (D_STALKS) - Ultraviolet (Light My Way) [U2] Map03 (D_COUNTD) - CBLOOD7 [Blood] Map04 (D_BETWEE) - Cold Subtleness [TNT Evilution MAP14] Map05 (D_DOOM) - The Guard Tower [Heretic E1M4] Map06 (D_THE_DA) - Sacred Grove [Hexen] Map07 (D_SHAWN) - Shawn's got the shotgun [Doom II MAP07] Map08 (D_DDTBLU) - You Suck [ROTT]

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Guest

Unknown date

  
speedrun friendly but nothing really exceptional average

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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