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Doom the Way id Did

   (179 reviews)

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10 Screenshots

About This File

"At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for old time's sake. He once replied to an email saying 'maybe I will!' but never did get around to it as far as I know.

This project asks the contributors to carefully study the original maps and try to make them as John Romero and Sandy Petersen did.

The guiding principle in the project is to pretend that id Software initially intended to release Doom as a three episode, 30 level game, but somehow lost three levels; one from each episode.

The mappers for the project are trying to create those lost tenth levels, except we are extending this concept to be a full 3 episode replacement.

Our goal is to make the 'lost' maps as authentically as possible to be convincingly mistaken for original levels from the game, to recreate Doom the Way id Did."

-Hellbent


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Guest

Unknown date

  
Yea I agree, this thing doesn't come close to the original DOOM experience. Pacing and progression is nowhere near as good. To me this feels more like a grab bag of 90's PWADS, and certainly not a professional IWAD. 3/5.

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Guest

Unknown date

  
The maps are competent, but it's a dull and pretentious concept. 3/5

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Lippeth

Unknown date

  
If you go into this thinking it's going to be exactly the way id did, you will be sorely disappointed. However, if you are into superb level design with an emphasis on puzzles and secrets, this instant classic definitely delivers all the wonderful tropes and cliches that made DOOM so great in 90's.

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Guest

Unknown date

  
Feels a lot like the original, good job on that! However, IMO the maps are getting a little too repetive in the end (2nd half of E2 and 3 in particular). The often mazey layout of the maps works great in Doom, but here it started to annoy me after a while because most of the maps are somewhat larger than their original counterparts and are not always as memorable. I would have appreciated a little more variation in terms of map themes too. Still 4/5

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Guest

Unknown date

  
cant wait to play this! hopefully it will be released soon. 5 stars

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Guest

Unknown date

  
5/5 because I'm a sucker for the classic style, and this pulled it off to the T.

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Guest

Unknown date

  
A must play. 5/5

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Doomtodeath

Unknown date

  
The problem with most wads is, They are changing Doom. And in my opinion, Ruining it. Wads like Action Doom make Doom a completely different game. This wad is Doom done RIGHT. Its a return to the classic style. Thank you so much, Various and the other million people credited. I salute you.

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<inactive>Player Lin

Unknown date

  
It does feel like a wad made by id, sort of...but very good of old school-like mappack. Only problem in this wad for me is the E3M7 is too maze and not too fun with that, and traps in E3M8 just...oh, fuck them, I just rege-quit due get killed by damage floor on lift after got crushed and only had 10 health left. 4/5

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Udderdude

Unknown date

  
Best classic vanilla mapset ever. 5/5!

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Guest

Unknown date

  
i liked it. hella easy though and as always not enough use of power weapons. only one cyber and one spiderdemon in the entire megawad, wtf! don't like the concept either, should be called 'doom the way doomworld did'

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DoomTheRobot

Unknown date

  
It brings back the good old level design of the Classic Doom. I got lost, a lot. But still, this is one hell of a map pack. Totally worth the download. This is one of my favorite wads so far.

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Guest

Unknown date

  
The best!

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Guest

Unknown date

  
I just played this, it was very nostalgic! 5/5

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Guest

Unknown date

  
haven't finished it yet, but its great quite reminiscent of the original iwad. Dull start, but then again if e1m1 and e1m2 didn't have the nostalgia working in their favor, i'd probably think the same about them. Also it's harder than the original iwad so that's good too.

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pagb

Unknown date

  
Some of the maps are so akin to vanilla Doom style, that I actually felt nostalgic.

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DooM_RO

Unknown date

  
5/5 I also don't understand why the music by Mr. Freeze is not part of it, it fits really well imo.

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Guest

Unknown date

  
Good work everyone, that's for all the hardword, especially Xaser, ellmo, esselfortium, and Hellbent. On that note it sure is funny seeing how many people missed the point of the project.

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Guest

Unknown date

  
Pretty good. It almost feels like you're playing the original Doom, and some maps like E2M1 (haven't played much more, though) are damn pretty too. This is an incredible project! Congratulations to the whole team. However, I also found some levels to be dull or somewhat restrictive in the resemblance to the original, and I blatantly disliked E3M8 which resembles little the E3 feel. Still, I find this to be an awesome piece of art. 4/5

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riderr3

Unknown date

  
A worth to play wad. Many secrets, many space for exploring. E3M7 is the best of E3.

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Guest

Unknown date

  
Good WAD, some maps are too similar and lookalike (especially E1 maps) but all in all great mapset :D 4\5

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Guest

Unknown date

  
Amazing, it really does bring me back to when i first played the Ultimate Doom, It's so good i sometimes forgot that i wasn't playing the original! 5/5 Stars.

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Guest

Unknown date

  
Awesome WAD, especially E1.

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Guest

Unknown date

  
Very true to who noted it above, the original Doom levels were NOT perfect and thus the fact that this has its imperfections is only consistent with the concept. Really it isn't fair to throw a complaint here if it was something you didn't like in the original either. If you've grown past the originals, this might not be your cup of tea, but if you haven't it should be a fun ride. There is plenty of stuff that's in the original style w/o copying it aspect for aspect, which arguably makes this unique.

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Guest

Unknown date

  
By far the best episodes replacement for Doom. This gets 5 stars.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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