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Doom the Way id Did

   (167 reviews)

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About This File

"At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for old time's sake. He once replied to an email saying 'maybe I will!' but never did get around to it as far as I know.

This project asks the contributors to carefully study the original maps and try to make them as John Romero and Sandy Petersen did.

The guiding principle in the project is to pretend that id Software initially intended to release Doom as a three episode, 30 level game, but somehow lost three levels; one from each episode.

The mappers for the project are trying to create those lost tenth levels, except we are extending this concept to be a full 3 episode replacement.

Our goal is to make the 'lost' maps as authentically as possible to be convincingly mistaken for original levels from the game, to recreate Doom the Way id Did."

-Hellbent


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Guest

Unknown date

  
the best classic megawad ever

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Guest

Unknown date

  
Such a good set of maps. Almost makes me double back on Doom's original levels and think they're not as good as I thought they were compared to these lovely maps.

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Guest

Unknown date

  
I enjoyed playing through this megawad and I get the right nostalgic feeling. The interpics were also great and in the classic style of Doom 1. However I expected something memorable. In whole mapset, I haven't found any map, that gave me a WOW and it can become repetitive after some time. I know, it is great piece of work, but maybe I am not the right audience for this. 4/5 - Damned

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Guest

Unknown date

  
Truly carries the spirit of Doom on. A must have. 5/5

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Guest

Unknown date

  
It was like I was playing doom!

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Guest

Unknown date

  
This Map is Amazing, very good, it feels like the original doom levels!

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Unknown date

  
For those who can't get enough of classic pwads imitating the style of the original episodes, this is definitely what you will need to download. It's well done, it's fun, and id would probably also want you to play it. 5/5 - NightFright

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Unknown date

  
Will never be as good as the real thing or spark the same memories but if you still enjoy Doom I it's a 99% chance you'll enjoy this. It's pretty much as much of a success as it could be, as I simply don't think it's possible to truly match up to the memories of the original. I think part of why the original has so many memorable levels is simply the fact that it WAS the original, and that's a trait no wad can ever replicate, not to mention it takes lots more to truly make a memorable level now vs then. 5/5

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Unknown date

  
I played Doom since the early 2000s, and this definitely gave me a feeling of utter nostalgia. The things that I particularly liked was that it didn't try too hard very often of going overboard with key/switchhunts and the boss battles were a lot more like actual boss battles augmented with imposing level design for their areas. Only problem was no E4.

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Unknown date

  
Yeah it's... not very good. I liked the idea but the level design simply isn't memorable or particularly fun. In fact, I think the games were even more maze-like than the originals. Sorry guys. 2/5

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Unknown date

  
5-star quality wad, without question. This should wash out the aftertaste of all the shitty wads we've endured in the past year. 5/5

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Guest

Unknown date

  
Pretty good megawad. Almost feels like I'm in the 90's again. can't wait for d2twid

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Guest

Unknown date

  
A reinvention of a new and modern classic, if that makes any sense. Brought me back to way back when when I used ctrl and space. 5/5 -Acid

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Unknown date

  
I understand why people are referring to DTWID as "mazey". The levels are generally way too sprawling, with a distinct lack of visual landmarks. This results in getting lost a lot. Difficulty is low as well, with more emphasis on stylish crap like constantly killing enemies with barrels than on any sort of real challenge. I never once had to use the rocket launcher in E1 and honestly forgot I had it. However, some of the traps and gameplay were pretty creative. 3.5/5.

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  • File Reviews

    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
    • By P41R47 · Posted
      I really loved this mapset. There are just smooth details, just little neat hints about what is going on. And the music really take things up to eleven.   The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot. The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.   Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.
    • By UnknDoomer · Posted
      Options and things:   * GZDoom. * Have played with "Complex Doom" modification. * Difficult - "Ultra-Violence". * 100% secrets and enemies (if not count #33). Finished 32 levels, didn't get into #33. I guess to get there you need to choose right teleport (?) on secret map #32. But I don't know for sure. * A lot of cyberdemons and skeletons. Really a lot. * Enough number of save/load required with such options. * A lot of hard maps. Especially secret onces #31, 32. As for regular - 21,22,30.   Pros:   1. + Starting maps is fine. Small, well constructed, not much enemies (less then 150). 2. + MAP 29 (Ticket to Eternity). Nice design. 3. + Challenging. 4. + Combines fine with "Complex Doom" modification. 5. + Good sequel to "Plutonia Experiment". But someone probably will not like local huge maps. 6. + Ammo balance. Especially in case of using Complex Doom.   Contras:   1. - Annoying door switches on some maps. 2. - MAP31 has 2 bugs.   * Area with the credits and items isn't accessable. Seems to switch not working. * 524/534 enemies. Some probably didn't teleport... or something else. Can't get 100% here.
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