Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doom the Way id Did

   (161 reviews)
Sign in to follow this  

Guest

10 Screenshots

About This File

"At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for old time's sake. He once replied to an email saying 'maybe I will!' but never did get around to it as far as I know.

This project asks the contributors to carefully study the original maps and try to make them as John Romero and Sandy Petersen did.

The guiding principle in the project is to pretend that id Software initially intended to release Doom as a three episode, 30 level game, but somehow lost three levels; one from each episode.

The mappers for the project are trying to create those lost tenth levels, except we are extending this concept to be a full 3 episode replacement.

Our goal is to make the 'lost' maps as authentically as possible to be convincingly mistaken for original levels from the game, to recreate Doom the Way id Did."

-Hellbent


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
For those who can't get enough of classic pwads imitating the style of the original episodes, this is definitely what you will need to download. It's well done, it's fun, and id would probably also want you to play it. 5/5 - NightFright

Share this review


Link to review
Guest

Unknown date

  
Will never be as good as the real thing or spark the same memories but if you still enjoy Doom I it's a 99% chance you'll enjoy this. It's pretty much as much of a success as it could be, as I simply don't think it's possible to truly match up to the memories of the original. I think part of why the original has so many memorable levels is simply the fact that it WAS the original, and that's a trait no wad can ever replicate, not to mention it takes lots more to truly make a memorable level now vs then. 5/5

Share this review


Link to review
Guest

Unknown date

  
I played Doom since the early 2000s, and this definitely gave me a feeling of utter nostalgia. The things that I particularly liked was that it didn't try too hard very often of going overboard with key/switchhunts and the boss battles were a lot more like actual boss battles augmented with imposing level design for their areas. Only problem was no E4.

Share this review


Link to review
Guest

Unknown date

  
Yeah it's... not very good. I liked the idea but the level design simply isn't memorable or particularly fun. In fact, I think the games were even more maze-like than the originals. Sorry guys. 2/5

Share this review


Link to review
Guest

Unknown date

  
5-star quality wad, without question. This should wash out the aftertaste of all the shitty wads we've endured in the past year. 5/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good megawad. Almost feels like I'm in the 90's again. can't wait for d2twid

Share this review


Link to review
Guest

Unknown date

  
A reinvention of a new and modern classic, if that makes any sense. Brought me back to way back when when I used ctrl and space. 5/5 -Acid

Share this review


Link to review
Guest

Unknown date

  
I understand why people are referring to DTWID as "mazey". The levels are generally way too sprawling, with a distinct lack of visual landmarks. This results in getting lost a lot. Difficulty is low as well, with more emphasis on stylish crap like constantly killing enemies with barrels than on any sort of real challenge. I never once had to use the rocket launcher in E1 and honestly forgot I had it. However, some of the traps and gameplay were pretty creative. 3.5/5.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
×