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Doom the Way id Did

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About This File

"At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for old time's sake. He once replied to an email saying 'maybe I will!' but never did get around to it as far as I know.

This project asks the contributors to carefully study the original maps and try to make them as John Romero and Sandy Petersen did.

The guiding principle in the project is to pretend that id Software initially intended to release Doom as a three episode, 30 level game, but somehow lost three levels; one from each episode.

The mappers for the project are trying to create those lost tenth levels, except we are extending this concept to be a full 3 episode replacement.

Our goal is to make the 'lost' maps as authentically as possible to be convincingly mistaken for original levels from the game, to recreate Doom the Way id Did."

-Hellbent


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Unknown date

  
For those who can't get enough of classic pwads imitating the style of the original episodes, this is definitely what you will need to download. It's well done, it's fun, and id would probably also want you to play it. 5/5 - NightFright

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Unknown date

  
Will never be as good as the real thing or spark the same memories but if you still enjoy Doom I it's a 99% chance you'll enjoy this. It's pretty much as much of a success as it could be, as I simply don't think it's possible to truly match up to the memories of the original. I think part of why the original has so many memorable levels is simply the fact that it WAS the original, and that's a trait no wad can ever replicate, not to mention it takes lots more to truly make a memorable level now vs then. 5/5

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I played Doom since the early 2000s, and this definitely gave me a feeling of utter nostalgia. The things that I particularly liked was that it didn't try too hard very often of going overboard with key/switchhunts and the boss battles were a lot more like actual boss battles augmented with imposing level design for their areas. Only problem was no E4.

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Unknown date

  
Yeah it's... not very good. I liked the idea but the level design simply isn't memorable or particularly fun. In fact, I think the games were even more maze-like than the originals. Sorry guys. 2/5

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Unknown date

  
5-star quality wad, without question. This should wash out the aftertaste of all the shitty wads we've endured in the past year. 5/5

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Guest

Unknown date

  
Pretty good megawad. Almost feels like I'm in the 90's again. can't wait for d2twid

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Guest

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A reinvention of a new and modern classic, if that makes any sense. Brought me back to way back when when I used ctrl and space. 5/5 -Acid

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Unknown date

  
I understand why people are referring to DTWID as "mazey". The levels are generally way too sprawling, with a distinct lack of visual landmarks. This results in getting lost a lot. Difficulty is low as well, with more emphasis on stylish crap like constantly killing enemies with barrels than on any sort of real challenge. I never once had to use the rocket launcher in E1 and honestly forgot I had it. However, some of the traps and gameplay were pretty creative. 3.5/5.

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  • File Reviews

    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
    • By LouigiVerona · Posted
      The maze part is killing me. With Doom's 3D capabilities building a maze is something one might try to show to friends or try out for oneself, but not release as a map for the public!   Because the maze does not work. And it is not AS difficult, just very tedious.   And it is a pity, because there are several very cool areas in the map. The area with white platforms is very nice, although it definitely needs more lighting. Everything is way too dark.   Anyway, a very uneven map, with a lot of corridors and several cool rooms. All in all, a fail as a map, a worthy specimen to look at for some design inspiration.
    • By Player Lin · Posted
      It's very challenge, health supply is low, if you're not found any of secrets, and it'll make you suffer, a lot. Old school style but since supply is low and you needed considering about the ammo usage so it's not easy, but I guess it's fine for most of DooMers.   Sector #324 erroneously set as Secret and it's not reachable(it's the upper side of the switch to active the secret elevator, you cannot go to there normally) so player will end up 2/3 of secrets.
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