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Doom the Way id Did

   (167 reviews)

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10 Screenshots

About This File

"At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for old time's sake. He once replied to an email saying 'maybe I will!' but never did get around to it as far as I know.

This project asks the contributors to carefully study the original maps and try to make them as John Romero and Sandy Petersen did.

The guiding principle in the project is to pretend that id Software initially intended to release Doom as a three episode, 30 level game, but somehow lost three levels; one from each episode.

The mappers for the project are trying to create those lost tenth levels, except we are extending this concept to be a full 3 episode replacement.

Our goal is to make the 'lost' maps as authentically as possible to be convincingly mistaken for original levels from the game, to recreate Doom the Way id Did."

-Hellbent


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P1e0r0c0y

  

9.5/10. My Favourite Ultimate Doom Megawad for sure. Awesome levels, secrets and great monster placement. 

 

Heres my video review-

 

 

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Endless

  

A classic for a classic!

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Walter confetti

  

Really great megawad, with lots of references to the original ID maps (especially in episode 3) and many amazing layouts and ideas. Only letdown in the map is E2M9 (that is purposely bad because... E2M9 is bad?) and E3M6 is way too techbase-ish to be a proper hell map for my tastes, even if it could be some sort of "pandemonium" style map in the main concept, I guess. But overall it was a good experience, pretty neat stuff.

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SilverMiner

  

The only shit is that I've found that inescapable not damaging nukage pit in E1M6!!!

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Rathori

  

EP1: Easier than original EP1, pretty much no tight encounters. Kinda feels like a DOOM episode, also feels somewhat wrong.
EP2: Pretty annoying level design: I kept getting lost in two or three levels. Died twice during the episode, once during the final fight. Also, lots of pointless pickups in the final boss fight.
EP3: Meh.

 

Doesn't feel like it managed to capture the essence of the original, sorry.

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PureSlime

  

Very well-made. It almost seamlessly mimics the style of the first three original episodes, but tweaks the formula to streamline it in certain places and extrapolate upon it in others. A cool look into a sort of "alternate reality" version of Doom. It feels like it spilled over from another timeline where everything was the same, but still a little different.

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Shiro Nomatsu

  

Very good 3 full episodes, id quality made. Enjoyed it greatly! 5/5.

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DeadAstronaut

  

For players who enjoyed the original Doom, this wad set would appeal to them more than anything. The design is dedicated around the original game and in the styles of John Romero and Sandy Petersen. If there is one thing this wad truly does accomplish more so than anything, it is that the maps could pass for official id releases. For players who are new to trying custom wads, this is a decent one to begin with. 

 

There are a number of maps that truly feel like you're playing a sequel to the original Doom. E1 follows the tech base style of Romero's level design from the original game with faithful renditions. The maps are mixed up, so they don't come off as copies to the original game's levels. Reactor Core feels like a legitimate sequel to Computer Station from the original game. Each level contains tons of secrets that are well hidden and some have hidden keys leading to doors, much like the original E1 had. The boss map with the barons is a faithful rendition that turns up the challenge a bit for expert players of the original game. 

 

I personally found E2 to be more interesting than the Romero style maps. The textures offer a blend of tech base and the hellish look but it's more fluid in this wad as the levels progress. As the player progresses, the levels begin to look more and more hell-like leading up to the boss map with the cyberdemon The intermission screen fades into darkness the closer you get to the last level. The E2 levels do not so much feel like sequels and faithful renditions of E2 from the original game, but more in a way of carrying that torch to design levels that are similar. There's a couple moments where the influence can be felt back to the original game, but not every level will remind the player of a specific level. The cyberdemon fight itself is made more challenging with the use of teleporters. E2's secret level is the best in this wad offering fast paced combat. 

 

E3 is where things begin to really change compared to the original game. The hell levels have a lot more going on to them and overall, feel much bigger than that of the original game. Chapel of Scorn is the one map in the whole game that sums up Sandy Petersen's level design style more than anything. It has an outside area resembling Sough Of Despair while the inside is similar to Unholy Cathedral (and contains a new secret puzzle that is something he would've done in the original game). Towards the end, Depths could be considered a weak level compared to the original game's level in it's slot (Mt. Erebus) but by this point, that's more of a nitpick than a criticism (my only real complaint is that the Mt. Erebus style level is a secret and not in the level order). The textures for E3 have never looked better than what you get here in this wad. Unlike the original game, the Spidermastermind boss fight is a legitimate challenge here since you can't just run up and BFG blast her. The boss stage involves crushing ceilings and a moving platform making for what feels like a grand boss battle. 

 

Overall, I would rank this map set a 5 out of 5. The love is felt back to the original game as the team involved for this wad pay tribute to id's style of level making. For Doom players first venturing away from official levels and trying community projects for the first time, this is most definitely a good place to begin with custom wads. 

 

 

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Error-404

  

Original art in menus and level overviews is nice. The cyberdemon fight is more fair, and the maps are fun if you don't expect too much. Good as the original.

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seed

· Edited by Agent6

  

Here goes yet another wad.

 

I don't have much to say about this wad to be completely honest. It follows the design of the original Doom quite closely, and so does the gameplay, therefore it does reach its goal of making episodes that could be easily mistaken for levels created by id itself. I don't have any maps to dislike or hate, and like in the original game, my favorite levels are mostly from E3 due to the surreal look and great use of colors. It also includes a custom background and start/end mission screens. Not mind blowing and cartoony looking but still nice enough, and they're also animated. Beside the cartoony look, there's no real complains to be made here.

 

It doesn't feature new music, which is something I expected to see in such a project, but oh well. The only reason it doesn't get 5 stars from me is the fact that, especially in E1 from what I managed to see, there's quite a number of misaligned textures which had become a bit irritating at some point when I started noticing them more and more, and did this unwillingly, which means they're quite obvious during normal play (without looking specifically for them). And there's no E4, but perhaps I'm just asking for too much here as this was probably beyond the scope of the project since neither Thy Flesh Consumed nor No Rest for the Living from Doom 2 were part of the original games at release but added at a later time.

 

All things considered, it's a great wad and well worth your time, but with some visual annoyances. Otherwise, no serious bugs or flaws.

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The_SloVinator

  

Played on UV.

 

The Good

If you need more of a classic Dos DooM from 93, then look no further. This was done brilliantly, especially the Cyberdemon & Spider Mastermind battles.

 

The Bad

Nothing.

 

In summation

Don't miss on this one. Three episodes of goodness!

 

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Summer Deep

· Edited by Summer Deep

  

The first episode of this was dire - I completed it, playing pretty much in autopilot mode, in around 2 hours on UV without even coming close to dying once. The levels seemed almost interchangeable in their sameness and maziness, and I'd have taken even less time but for getting lost searching for a couple of yellow keys, which turned out not to be needed to reach the exits anyway.

 

Episode Two was a good deal better with all levels at least serviceable and two or three being quite impressive.

 

The third episode maintained the improving trend and presented an excellent and enjoyable combat challenge, with some nice puzzles and secrets thrown into the mix.

 

2 stars out of five for Episode 1, 4++ for the rest of the game.

 

So around 3.5 overall.

 

 

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Diabolución

  

Excellent megawad, it’s the first megawad I have ever completed, getting 100%/100%/100% on each level and discovering only two minor glitches on these levels: E1M7 has one floating item (item #123) and E3M4 has tutti-frutti (linedefs #977/#978/#979).

 

While it does remind me of the original levels due to the style and tropes, I don’t get the feeling of this being a copy of the original levels. I mean, it’s a good megawad to extend the original game in a conservative and faithful way.

 

However, I dislike the overuse of damaging floors and dark zones present on episodes 2 and 3, and this is the reason why I rate this 4 stars instead of 5.

 

Waiting for the expected episode 4…

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Spectre01

  
It's alright. E1 is fine but the later levels have some rather annoying progression. Also, way too many timed secrets where something opens for a few seconds and then closes. The combat is straight up boring with more zero-threat monsters to shoot though than the original Doom.

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dg93

  
excellent!

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Flammable

  
Very good. Just like the Ultimate doom. 07.11.2015 Flammable4444

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Guest

  
This is just...amazing. I can't say much else, really. This is just absolutely brilliant.

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Guest

  
If you showed this to someone who had never seen Doom, they could truly believe this was the original game. Relive the same experience as you did back in 1993, only with larger and more difficult levels. Now, a lot of areas feel a little cramped, but this wad is awesome.

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AdamAK

  
E1 was incredible in this mapset. Loved it, and it reminded me a lot of the original, without ever feeling like it's copying anything. E2 often feels tedious. The maps are too big given their maze-like structure, and have too many Cacos and Barons. Progression's mediocre. E3's better than E2, but has a silly amount of damaging floors. I had a good time playing the WAD, but other than the stellar E1, this mapset does not live up to its potential at all

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mdmenzel

  
This set is very well designed, very much in homage to the original. I like the progression. The secrets are kind of gimicky and overdone, even when compared to the secret-within-secret s of the original. Otherwise, this is well with a download for anyone who enjoyed Doom 1.

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scifista42

  
Great idea and good mapset, but I wasn't keen on most of E1 and E3. I prefer Doom's E1, but in this mapset, E2 seemed better to me (on average). Also, I've played D1 for the first time much later than D2, so that's why nostalgia didn't strike me so much. I feel that this wad is a bit too overrated. Lastly, I think that emulating little design imperfections (unfitting texturing or alignment etc.) in the style of original id mappers wasn't a good move. Still, 4/5, these maps are quality and enjoyable.

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FreddBoy

  
Pure, simple, DOOM fun for all the family. If you don't feel the original DOOM in these maps, then you must be feeling odd!

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Guest

Unknown date

  
KDiZD is better than this. Debate m- *Player eats a rocket, wad gets 5 stars.*

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Guest

Unknown date

  
I'm playing this currently with DOOM 2 as I don't have full DOOM 1, only shareware, so I went through all episode 1 maps with pistol start and made them without even dying once! They were easy but I actually used RL to kill barons at end instead of shotgun and chaingun. Still a very good wad, it's one of those "vanilla" wads. 5/5

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Guest

Unknown date

  
Disappointing, doesn't live up to the hype..... take the hype away and hat do you have? Boring lifeless maps. Sorry guys, better luck with DTWID 2

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  • File Reviews

    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
    • By P41R47 · Posted
      I really loved this mapset. There are just smooth details, just little neat hints about what is going on. And the music really take things up to eleven.   The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot. The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.   Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.
    • By UnknDoomer · Posted
      Options and things:   * GZDoom. * Have played with "Complex Doom" modification. * Difficult - "Ultra-Violence". * 100% secrets and enemies (if not count #33). Finished 32 levels, didn't get into #33. I guess to get there you need to choose right teleport (?) on secret map #32. But I don't know for sure. * A lot of cyberdemons and skeletons. Really a lot. * Enough number of save/load required with such options. * A lot of hard maps. Especially secret onces #31, 32. As for regular - 21,22,30.   Pros:   1. + Starting maps is fine. Small, well constructed, not much enemies (less then 150). 2. + MAP 29 (Ticket to Eternity). Nice design. 3. + Challenging. 4. + Combines fine with "Complex Doom" modification. 5. + Good sequel to "Plutonia Experiment". But someone probably will not like local huge maps. 6. + Ammo balance. Especially in case of using Complex Doom.   Contras:   1. - Annoying door switches on some maps. 2. - MAP31 has 2 bugs.   * Area with the credits and items isn't accessable. Seems to switch not working. * 524/534 enemies. Some probably didn't teleport... or something else. Can't get 100% here.
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