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The Cemetery

   (10 reviews)
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Unknown date

  
Provides a decent, classical challenge albeit buggy. Blocking gore prevents this wad from being beaten in vanilla. The yellow key room is flat out ugly and boring. The tomb stone parts don't provide any challenge at all. Noticed some HOMS. 3/5 -FoH ******************** ******************** ***********Demo: http://www.mediafire .com/download.php?ne 4917uskh1cr9t [zdoom 2.5.0, skill 4]

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Unknown date

  
should be placed in zdoom/gzdoom wad, some area are acessible only with crouching, a nice one using some requiem doors even if more monsters would have been welcome.

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Unknown date

  
it's a good map,but i already have one foot in the grave and the other on a banana peel.grandmama

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Unknown date

  
Yeah this really needs a port (major HOM at start in vanilla).

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Unknown date

  
I quite liked the setting in this one and while tough with arch villes, doable. 4/5 - Optimus

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Unknown date

  
good mood...4/5

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  • File Reviews

    • By Summer Deep · Posted
      This is a good megawad to try when you're fed up of playing maps with obscure progression, nukage all over the place, archviles round every corner, choreographed, contrived lock-in teleport ambushes, and so on. The maps are short, straightforward and fun. I completed this over two days, playing on UV and only saving in one level (MAP29, which has a Cyberdemon and four Archviles in confined spaces, but no plasma ammunition whatsoever).
    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
    • By Walter confetti · Posted
      Not canonically beauty from layout and some monster placement, but this map was a big fun for me! A level with some pretty mesmerizing places like the starting point, the raising pits, the really abstract techbase feel, the room lighting up a little when the player crosses some hidden lines in the mazes, the weird "theater" room that reminded me of Icon of Sin for some reason, the overall spooky feel, the final throne room... Great stuff. Things i've kind of disliked are the maze section (especially the skull walls one), some lift that doesn't work (the one where the... blue skull key is iirc and the one that leads to the red door) and the switch puzzle is pretty dull to understand, at least for me... the one with the numbers in the sector, then after one day i get that the numbers are correct order to solve the puzzle lol. Also that horrible teleport maze-like room after the yellow key, damn! Also, this map doesn't screw you around with the difficulty, as the previous reviewer commented this map can be compared to Deus Vult in that terms of difficulty and epic exploration, really. Just a raw 1996 version of it, but the comparison is all here imo.   Overall, a big and fun map to play for me. Cool stuff
    • By Lebsrostla Halabala · Posted
      My fave Skillsaw wad. Quite short, not extra difficult and gorgeous. 
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