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The Cemetery

   (10 reviews)

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Guest

Unknown date

  
Provides a decent, classical challenge albeit buggy. Blocking gore prevents this wad from being beaten in vanilla. The yellow key room is flat out ugly and boring. The tomb stone parts don't provide any challenge at all. Noticed some HOMS. 3/5 -FoH ******************** ******************** ***********Demo: http://www.mediafire .com/download.php?ne 4917uskh1cr9t [zdoom 2.5.0, skill 4]

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Guest

Unknown date

  
should be placed in zdoom/gzdoom wad, some area are acessible only with crouching, a nice one using some requiem doors even if more monsters would have been welcome.

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Guest

Unknown date

  
it's a good map,but i already have one foot in the grave and the other on a banana peel.grandmama

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Guest

Unknown date

  
Yeah this really needs a port (major HOM at start in vanilla).

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Guest

Unknown date

  
I quite liked the setting in this one and while tough with arch villes, doable. 4/5 - Optimus

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Guest

Unknown date

  
good mood...4/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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