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Ohno Ver 1.1

   (14 reviews)
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4 Screenshots

About This File

For those Doomers who dislike puzzles, but do like the blood and guts, this is the Wad for you. Actually a good training mission for multi-player gamers. The setup is fifty plus rooms of bad guys. The doors are narrow so players will have to take turns being point. I don't believe the level is completable in single player mode without a major Dehacked job.


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Walter confetti

· Edited by Walter confetti

  

Just a series of same-y room filled of monsters and guns, looks like a slaughtermap version of ORIGWAD. it was boring for me.

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Guest

Unknown date

  
The -not so refined- precursor to nuts.wad.

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Guest

Unknown date

  
dude, this is 2012, not 1994, sorry 2/5

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<inactive>Player Lin

Unknown date

  
Too bad I just feel too boring after first 10 rooms.. it seems would be some fun when you needed killing shit. But after that, you may feel your time just wasted. 1.5/5 (-0.5 for get boring too fast...before get BFG and blow shit out!)

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Guest

Unknown date

  
^ This is from 1995, child. Read this description. This is a decent wad for its time.

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Guest

Unknown date

  
No, this was a poor wad in 1995. A lot of people were making good and creative wads back then, and this has neither quality.

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Guest

Unknown date

  
"This is from 1995, child." meh, is the same shit

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Guest

Unknown date

  
Why do I have the urge to listen to Al Corley's Square Rooms right now...

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Guest

Unknown date

  
On one hand, it's just the same rooms and monsters copypasted a bunch of times. On the other hand, it's still heaps more fun than stuff like id=13597, to which I gave 2/5. So, 3/5.

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Guest

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I once sat and tried to finish this. The gameplay actually changes if you manage to clear (or run through...) the first 25 rooms and once you get the BFG and PL clearing the remaining 25 (plus some wall trickery) is more fun, but still... if you really want a challenge try to speedrun this. 2/5 for the nostalgia factor. -Maes

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Guest

Unknown date

  
"I don't believe the level is completable in single player mode without a major Dehacked job." Wrong. It's definitively completable even on UV, not to say NM, it's just incredibly boring/long to do so.

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  • File Reviews

    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
    • By Yousuf Anik · Posted
      Very interesting! After completing it the first time, it easily became one of my favorite horror-type WAD, after Lasting Light. The horror atmosphere, the hellish environments, the music (yeah, all of them are very good, especially the map 05 music is so healing!), the changing between maps and returning on your home, the mysteries to solve on each maps are just so fascinating. I really loved to explore the secrets within maps and fighting through the ghostly forces.   However, what I felt unfair was that some of the fights were too tough (and surprising as well) to survive in some areas. Still, it is just so good that I wish I played it before!
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