Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Ohno Ver 1.1

   (13 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

For those Doomers who dislike puzzles, but do like the blood and guts, this is the Wad for you. Actually a good training mission for multi-player gamers. The setup is fifty plus rooms of bad guys. The doors are narrow so players will have to take turns being point. I don't believe the level is completable in single player mode without a major Dehacked job.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
The -not so refined- precursor to nuts.wad.

Share this review


Link to review
Guest

Unknown date

  
dude, this is 2012, not 1994, sorry 2/5

Share this review


Link to review
Player Lin

Unknown date

  
Too bad I just feel too boring after first 10 rooms.. it seems would be some fun when you needed killing shit. But after that, you may feel your time just wasted. 1.5/5 (-0.5 for get boring too fast...before get BFG and blow shit out!)

Share this review


Link to review
Guest

Unknown date

  
^ This is from 1995, child. Read this description. This is a decent wad for its time.

Share this review


Link to review
Guest

Unknown date

  
No, this was a poor wad in 1995. A lot of people were making good and creative wads back then, and this has neither quality.

Share this review


Link to review
Guest

Unknown date

  
"This is from 1995, child." meh, is the same shit

Share this review


Link to review
Guest

Unknown date

  
Why do I have the urge to listen to Al Corley's Square Rooms right now...

Share this review


Link to review
Guest

Unknown date

  
On one hand, it's just the same rooms and monsters copypasted a bunch of times. On the other hand, it's still heaps more fun than stuff like id=13597, to which I gave 2/5. So, 3/5.

Share this review


Link to review
Guest

Unknown date

  
I once sat and tried to finish this. The gameplay actually changes if you manage to clear (or run through...) the first 25 rooms and once you get the BFG and PL clearing the remaining 25 (plus some wall trickery) is more fun, but still... if you really want a challenge try to speedrun this. 2/5 for the nostalgia factor. -Maes

Share this review


Link to review
Guest

Unknown date

  
"I don't believe the level is completable in single player mode without a major Dehacked job." Wrong. It's definitively completable even on UV, not to say NM, it's just incredibly boring/long to do so.

Share this review


Link to review
  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
×