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Ohno Ver 1.1

   (13 reviews)
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4 Screenshots

About This File

For those Doomers who dislike puzzles, but do like the blood and guts, this is the Wad for you. Actually a good training mission for multi-player gamers. The setup is fifty plus rooms of bad guys. The doors are narrow so players will have to take turns being point. I don't believe the level is completable in single player mode without a major Dehacked job.


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Guest

Unknown date

  
The -not so refined- precursor to nuts.wad.

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Guest

Unknown date

  
dude, this is 2012, not 1994, sorry 2/5

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Player Lin

Unknown date

  
Too bad I just feel too boring after first 10 rooms.. it seems would be some fun when you needed killing shit. But after that, you may feel your time just wasted. 1.5/5 (-0.5 for get boring too fast...before get BFG and blow shit out!)

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Guest

Unknown date

  
^ This is from 1995, child. Read this description. This is a decent wad for its time.

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Guest

Unknown date

  
No, this was a poor wad in 1995. A lot of people were making good and creative wads back then, and this has neither quality.

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Guest

Unknown date

  
"This is from 1995, child." meh, is the same shit

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Guest

Unknown date

  
Why do I have the urge to listen to Al Corley's Square Rooms right now...

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Guest

Unknown date

  
On one hand, it's just the same rooms and monsters copypasted a bunch of times. On the other hand, it's still heaps more fun than stuff like id=13597, to which I gave 2/5. So, 3/5.

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Guest

Unknown date

  
I once sat and tried to finish this. The gameplay actually changes if you manage to clear (or run through...) the first 25 rooms and once you get the BFG and PL clearing the remaining 25 (plus some wall trickery) is more fun, but still... if you really want a challenge try to speedrun this. 2/5 for the nostalgia factor. -Maes

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Guest

Unknown date

  
"I don't believe the level is completable in single player mode without a major Dehacked job." Wrong. It's definitively completable even on UV, not to say NM, it's just incredibly boring/long to do so.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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