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Beef Balogna

   (18 reviews)
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6 Screenshots

About This File

This is a small map that I created inspired by the strife first level. The level is named after the song beef baloney by the punk band fear.


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Adam Oker

·

  

Alright map, somewhat tough but overall kinda fun! A little short tho..

(Note : Don't even TRY running this with Boom, the map fricks up with Boom, run it with ZDoom)

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Guest

Unknown date

  
very nice

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Guest

Unknown date

  
Could have been a nice tiny map detailed mostly with lights (and these lights are good while other detail is minimal) but I got stuck :(. (3-1)/5 = 2/5

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Guest

Unknown date

  
Not boom: The lift does not lower in Boom.

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Guest

Unknown date

  
TXT file says it works in Boom, I was running PrBoom+ -complevel 17 and got stuck. Now I see other ppls had problems.

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Guest

Unknown date

  
Nice little map, interesting design. A bit to linear but 3/5 was fun

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Memfis

Unknown date

  
why the hell were you playing with complevel 17 anyway

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Guest

Unknown date

  
Always use GZDoom. Cool little map. Didn't want it to end.

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<inactive>Player Lin

Unknown date

  
Short, but fun and looking great. Hit-scan enemies just a little annoying, nah I just not careful... 4/5

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Guest

Unknown date

  
Nice quick map that isn't all too interesting with any architecture. Like said above, a little linear 3/5 --Acid

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Guest

Unknown date

  
I loved this level! Detailing is decent albeit a bit to blocky at times, but the gameplay easily excuses this. The creative ways in which the author reuses previously explored spaces and interconnects unreachable areas makes this level seem a lot bigger then it really it is! If anything, its a great exercise in mapping. -5/5 FoH zdoom2.5 FDA-http://www.media fire.com/?kp7zxbjwb0 wk27d (get rid of spaces)

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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