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s4MAP01

   (9 reviews)
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2 Screenshots

About This File

1 new classic map for Doom 2. The idea behind this wad is to do a map with not more than 400 linedefs. Each of the maps has another theme. I'm not the best mapdesigner but I hope you'll enjoy it :D


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Guest

Unknown date

  
Good map, I liked it

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Guest

Unknown date

  
Nice little map. Nothing to special though 3/5*

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Guest

Unknown date

  
This is broken. You can't get back to get the blue key because of a tag bug. Please test in vanilla or Chocolate Doom unless you're making a source port level. With a tiny map, you have even less excuses for bugs!

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Guest

Unknown date

  
Weird small level. I like it! 3/5 - Optimus

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Unknown date

  
too small

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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