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All Alone

   (4 reviews)
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About This File

This is a single player WAD for Doom II, but has DM start points if you want try. A single person called upon to make his/her way through terror filled rooms and hallways. You first arrive when your transmat beam goes awry, and you find yourself on a large dias. You take stock of your surroundings and see several nasty Demons, thank God they are barred up in a room ! You see what appears to be a lighted red skull in a barred window far above you. You also see two locked doors, one obviously needing some kind of pass-key. But wait .... there is a switch in the room with the Demons. You then spot a wicked, blood encrusted chainsaw near the room, but even with that you might still not kill all those creatures. Looking around carefully, you notice piles of dead players near embossed carvings of a hideous creatures near the door requiring a key. As you wonder about the carvings, you notice scratch marks around them ....hmmmmm could they be switches ? could they somehow help me escape the Demons and get the hell out of here ? ............ This is only the beginning of a dangerous road to freedom.

Lmp included will give away some secrets and the trick at the beginning.

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Unknown date

Plain and lame.

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Unknown date

Quite a competent map considering when it was made, although the sound replacement can be a bit silly sometimes. ;-) 4 stars. - Obsidian

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Unknown date

Creative. 5/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)