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All Alone

   (4 reviews)
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About This File

This is a single player WAD for Doom II, but has DM start points if you want try. A single person called upon to make his/her way through terror filled rooms and hallways. You first arrive when your transmat beam goes awry, and you find yourself on a large dias. You take stock of your surroundings and see several nasty Demons, thank God they are barred up in a room ! You see what appears to be a lighted red skull in a barred window far above you. You also see two locked doors, one obviously needing some kind of pass-key. But wait .... there is a switch in the room with the Demons. You then spot a wicked, blood encrusted chainsaw near the room, but even with that you might still not kill all those creatures. Looking around carefully, you notice piles of dead players near embossed carvings of a hideous creatures near the door requiring a key. As you wonder about the carvings, you notice scratch marks around them ....hmmmmm could they be switches ? could they somehow help me escape the Demons and get the hell out of here ? ............ This is only the beginning of a dangerous road to freedom.

Lmp included will give away some secrets and the trick at the beginning.

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Unknown date

Plain and lame.

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Unknown date

Quite a competent map considering when it was made, although the sound replacement can be a bit silly sometimes. ;-) 4 stars. - Obsidian

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Unknown date

Creative. 5/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.