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Velocity CTF

   (35 reviews)
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About This File

12 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union.

Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - Architecture of Aggression by Decay MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay

Uses the following music tracks: MAP01 - "Mizshunn Impassable" by David "Tolwyn" Shaw MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo MAP03 - "Destiny" by Mark Klem MAP04 - "Fear Factory" from Donkey Kong, sequenced by Jay Reichard MAP05 - "Taking Names" by Bobby Prince MAP06 - "Conductor" by James "Jimmy" Paddock MAP07 - "Fairy Tail Main Theme (Metal Version)", MIDI-sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem MAP10 - "Wolfsong" by darkhaven3 MAP11 - "Under a Crimson Moon" by Eric "The Green Herring" Baker MAP12 - "Transducer" by James "Jimmy" Paddock


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Combinebobnt

  
Overhyped and look what happened: pub maps. At least rage corrected the mistakes. Velocity X made this a bit better too.

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Guest

Unknown date

  
wow, this is actually really good. nice work, guys

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dg93

Unknown date

  
Beautiful wad 5/5

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Guest

Unknown date

  
Fucking excellent. 4 stars -Marcaek

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Guest

Unknown date

  
Annoying overdetail. 3/5 for it.

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Guest

Unknown date

  
About the music credits in the text file: "MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo" -- this is actually "Skedar Ruins: Battle Shrine", by Grant Kirkhope. (Graeme Norgate wrote exactly zilch songs for Perfect Dark.) I suppose "sequenced by Gold Jinjo" is the only part of the metadata from that MIDI that is somewhat reliable.

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Guest

Unknown date

  
velocity WTF, the best multiplayer wad in a while. had a lot of fun not playing it.

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Guest

Unknown date

  
zdaemon folks seem to love this pack. played a few times now and it just rocks! 5 strawz

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Guest

Unknown date

  
Good stuff. 5/5

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Guest

Unknown date

  
sucks, 0/5

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Guest

Unknown date

  
great maps, needs to be played more!

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Guest

Unknown date

  
Nearly IDL quality stuff! Good job. 5/5

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Guest

Unknown date

  
2 straws

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Guest

Unknown date

  
3/5, not the worst I've seen, but it could be better. Why are people giving this 0/5? It's not that bad. -[IFOC]75

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Guest

Unknown date

  
I didn't like it, many maps were nicely detailed, but it can get in the way sometimes, and some maps had very flat areas, as well being boring - [IFOC] RDMonkey

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Guest

Unknown date

  
played some good matches on this the other day, good shit

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Guest

Unknown date

  
Another good wad from MXU

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Guest

Unknown date

  
Nice work guys! -Archfile

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Guest

Unknown date

  
Better than Scrape, RD

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Guest

Unknown date

  
Awesome set guys!

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Guest

Unknown date

  
Really unique map set, great pace, lots of fun!

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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