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The Infested Hideout

   (17 reviews)
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4 Screenshots

About This File

A medium difficulty 1990's style map set in a base. The design is linear and inspired by id software's maps with some new elements. The goal is simple. Fight your way out of this base! ... There are also 8 secrets to be found and a bonus map named the War Room which contains a battle with Arachnotrons and a Cyberdemon.


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Guest

Unknown date

  
Verdict: Don't consider Map02 because you can IGNORE IT. If you don't like it, it doesn't count. Clearly it is not the main level and penalizing the author for not splitting it into two different wads, which there was no need to do, is bad etiquette.

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Guest

Unknown date

  
Read the text, the second level is NOT a serious map. So it's not really fair to judge into the overall score.

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Guest

Unknown date

  
In MAP02, it's possible to slip past the archvile and into the exit room before it closes, thus completing it UV-Speed style. 4/5 for awesomeness. (-1 for MAP02's pretty much level breaking bug)

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Guest

Unknown date

  
Same old shit

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Guest

Unknown date

  
Hmm... First level is a nice 10-minutes wad, worth a play: 43.5/5. 2nd level is imo wot: 1/5. The 2nd is meant to be considered not serious but IS uploaded in the same so, so overall 3/5 for the set

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Guest

Unknown date

  
Pretty darn good job! Awsome level design and gameplay. Highly recomended, 4/5 - MarkAnthony

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Guest

Unknown date

  
Not a bad little map. Linear, and not too many surprises. But fun. 3/5

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Guest

Unknown date

  
Good level and a less good bonus level. The main level ia a bit easy towards the end (seriously, FULL ROCKET SUPPLY AND RL IN ONE SECRET??? After finding it I didn't bother to search for 5 remaining secrets. And an unneeded invul for mastermind.). 4/5

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Guest

Unknown date

  
standard pcorf job 4/5

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Guest

Unknown date

  
cool mapset

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Guest

Unknown date

  
4 stars for map01, 2 stars for map02

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Guest

Unknown date

  
The first level was enjoyable, but that second level was disappointing.

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Guest

Unknown date

  
Lotta fun as I would expect from a pcorf map.

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Guest

Unknown date

  
While playing through map01 with chocolate-doom, right before I got the yellow key, it gave me this error: "Sector with more than 22 adjoining sectors. Vanilla will crash here" So I guess this requires at least a limit-removing port.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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