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The Infested Hideout

   (17 reviews)
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About This File

A medium difficulty 1990's style map set in a base. The design is linear and inspired by id software's maps with some new elements. The goal is simple. Fight your way out of this base! ... There are also 8 secrets to be found and a bonus map named the War Room which contains a battle with Arachnotrons and a Cyberdemon.


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Guest

Unknown date

  
Verdict: Don't consider Map02 because you can IGNORE IT. If you don't like it, it doesn't count. Clearly it is not the main level and penalizing the author for not splitting it into two different wads, which there was no need to do, is bad etiquette.

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Guest

Unknown date

  
Read the text, the second level is NOT a serious map. So it's not really fair to judge into the overall score.

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Guest

Unknown date

  
In MAP02, it's possible to slip past the archvile and into the exit room before it closes, thus completing it UV-Speed style. 4/5 for awesomeness. (-1 for MAP02's pretty much level breaking bug)

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Guest

Unknown date

  
Same old shit

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Guest

Unknown date

  
Hmm... First level is a nice 10-minutes wad, worth a play: 43.5/5. 2nd level is imo wot: 1/5. The 2nd is meant to be considered not serious but IS uploaded in the same so, so overall 3/5 for the set

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Unknown date

  
Pretty darn good job! Awsome level design and gameplay. Highly recomended, 4/5 - MarkAnthony

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Guest

Unknown date

  
Not a bad little map. Linear, and not too many surprises. But fun. 3/5

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Guest

Unknown date

  
Good level and a less good bonus level. The main level ia a bit easy towards the end (seriously, FULL ROCKET SUPPLY AND RL IN ONE SECRET??? After finding it I didn't bother to search for 5 remaining secrets. And an unneeded invul for mastermind.). 4/5

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Guest

Unknown date

  
standard pcorf job 4/5

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Unknown date

  
cool mapset

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Guest

Unknown date

  
4 stars for map01, 2 stars for map02

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Unknown date

  
The first level was enjoyable, but that second level was disappointing.

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Unknown date

  
Lotta fun as I would expect from a pcorf map.

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Unknown date

  
While playing through map01 with chocolate-doom, right before I got the yellow key, it gave me this error: "Sector with more than 22 adjoining sectors. Vanilla will crash here" So I guess this requires at least a limit-removing port.

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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