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The Infested Hideout

   (17 reviews)
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4 Screenshots

About This File

A medium difficulty 1990's style map set in a base. The design is linear and inspired by id software's maps with some new elements. The goal is simple. Fight your way out of this base! ... There are also 8 secrets to be found and a bonus map named the War Room which contains a battle with Arachnotrons and a Cyberdemon.


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Guest

Unknown date

  
Verdict: Don't consider Map02 because you can IGNORE IT. If you don't like it, it doesn't count. Clearly it is not the main level and penalizing the author for not splitting it into two different wads, which there was no need to do, is bad etiquette.

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Guest

Unknown date

  
Read the text, the second level is NOT a serious map. So it's not really fair to judge into the overall score.

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Guest

Unknown date

  
In MAP02, it's possible to slip past the archvile and into the exit room before it closes, thus completing it UV-Speed style. 4/5 for awesomeness. (-1 for MAP02's pretty much level breaking bug)

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Guest

Unknown date

  
Same old shit

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Guest

Unknown date

  
Hmm... First level is a nice 10-minutes wad, worth a play: 43.5/5. 2nd level is imo wot: 1/5. The 2nd is meant to be considered not serious but IS uploaded in the same so, so overall 3/5 for the set

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Unknown date

  
Pretty darn good job! Awsome level design and gameplay. Highly recomended, 4/5 - MarkAnthony

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Guest

Unknown date

  
Not a bad little map. Linear, and not too many surprises. But fun. 3/5

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Guest

Unknown date

  
Good level and a less good bonus level. The main level ia a bit easy towards the end (seriously, FULL ROCKET SUPPLY AND RL IN ONE SECRET??? After finding it I didn't bother to search for 5 remaining secrets. And an unneeded invul for mastermind.). 4/5

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Guest

Unknown date

  
standard pcorf job 4/5

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Guest

Unknown date

  
cool mapset

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Guest

Unknown date

  
4 stars for map01, 2 stars for map02

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Guest

Unknown date

  
The first level was enjoyable, but that second level was disappointing.

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Unknown date

  
Lotta fun as I would expect from a pcorf map.

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Unknown date

  
While playing through map01 with chocolate-doom, right before I got the yellow key, it gave me this error: "Sector with more than 22 adjoining sectors. Vanilla will crash here" So I guess this requires at least a limit-removing port.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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