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The Infested Hideout

   (17 reviews)
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4 Screenshots

About This File

A medium difficulty 1990's style map set in a base. The design is linear and inspired by id software's maps with some new elements. The goal is simple. Fight your way out of this base! ... There are also 8 secrets to be found and a bonus map named the War Room which contains a battle with Arachnotrons and a Cyberdemon.


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Guest

Unknown date

  
Verdict: Don't consider Map02 because you can IGNORE IT. If you don't like it, it doesn't count. Clearly it is not the main level and penalizing the author for not splitting it into two different wads, which there was no need to do, is bad etiquette.

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Guest

Unknown date

  
Read the text, the second level is NOT a serious map. So it's not really fair to judge into the overall score.

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Guest

Unknown date

  
In MAP02, it's possible to slip past the archvile and into the exit room before it closes, thus completing it UV-Speed style. 4/5 for awesomeness. (-1 for MAP02's pretty much level breaking bug)

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Guest

Unknown date

  
Same old shit

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Guest

Unknown date

  
Hmm... First level is a nice 10-minutes wad, worth a play: 43.5/5. 2nd level is imo wot: 1/5. The 2nd is meant to be considered not serious but IS uploaded in the same so, so overall 3/5 for the set

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Guest

Unknown date

  
Pretty darn good job! Awsome level design and gameplay. Highly recomended, 4/5 - MarkAnthony

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Guest

Unknown date

  
Not a bad little map. Linear, and not too many surprises. But fun. 3/5

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Guest

Unknown date

  
Good level and a less good bonus level. The main level ia a bit easy towards the end (seriously, FULL ROCKET SUPPLY AND RL IN ONE SECRET??? After finding it I didn't bother to search for 5 remaining secrets. And an unneeded invul for mastermind.). 4/5

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Guest

Unknown date

  
standard pcorf job 4/5

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Guest

Unknown date

  
cool mapset

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Guest

Unknown date

  
4 stars for map01, 2 stars for map02

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Guest

Unknown date

  
The first level was enjoyable, but that second level was disappointing.

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Guest

Unknown date

  
Lotta fun as I would expect from a pcorf map.

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Guest

Unknown date

  
While playing through map01 with chocolate-doom, right before I got the yellow key, it gave me this error: "Sector with more than 22 adjoining sectors. Vanilla will crash here" So I guess this requires at least a limit-removing port.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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