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The Sixth Hour

   (17 reviews)
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About This File

Inspired by zodiac's Imperfect Hatred thread on Doomworld, this is an E4-style map created from scratch in six hours. For added difficulty and to keep the project authentic, I didn't use Doom Builder's 3D editing mode.


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printz

  

Pretty cool speedmap. Secrets are a bit on the easy side and some areas seem recycled from the original id work, but it's understandable, and the gameplay is quite fun.

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Zahid

  
Fun map...looks and gameplay both are nice ..

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Guest

Unknown date

  
trying to create an episode 4 map in 6 hours, you think you're romero ? e4m2 was done with old building level software but is atmospheric and creepy level. your map was done with nowaday tool and have no atmosphere, no personality. you were presumptuous in creating this level. you will never equal romero.0/5

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Guest

Unknown date

  
^ I think you are just so stupid for writing that nonsense. You throw a 0 at him because of jealousy and frustration. You obviously don't like Doom so get a life and play Daikatana. And btw this is an excellent old-school style level a ... highly recommended. Old school is better than the modern stuff with ROTT music and ultra detail. 4.5/5 Stars!

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Guest

Unknown date

  
Great level, it really captures the old-school Doom style.

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Guest

Unknown date

  
absolutly good! 5/5

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Guest

Unknown date

  
Very good!

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Guest

Unknown date

  
Very nice. I enjoyed it. Wish the author made a whole episode, tho. After finishing the level I was wanting to play more in the series, specially since I had found a plasma rifle at the very end.

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Guest

Unknown date

  
A great vanilla style level that plays just like the originals! I highly recommend this for a play to anyone! 5/5 -FoH

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Guest

Unknown date

  
A decent-sized map. Fun to play. Evokes classic Doom feel and appearance. Could have been slightly longer, but it was good quality all the way.

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Guest

Unknown date

  
A gread old school style level. Design is very good and gameplay is solid. 4 stars.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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