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The Sixth Hour

   (17 reviews)
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6 Screenshots

About This File

Inspired by zodiac's Imperfect Hatred thread on Doomworld, this is an E4-style map created from scratch in six hours. For added difficulty and to keep the project authentic, I didn't use Doom Builder's 3D editing mode.


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printz

  

Pretty cool speedmap. Secrets are a bit on the easy side and some areas seem recycled from the original id work, but it's understandable, and the gameplay is quite fun.

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Zahid

  
Fun map...looks and gameplay both are nice ..

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Guest

Unknown date

  
trying to create an episode 4 map in 6 hours, you think you're romero ? e4m2 was done with old building level software but is atmospheric and creepy level. your map was done with nowaday tool and have no atmosphere, no personality. you were presumptuous in creating this level. you will never equal romero.0/5

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Guest

Unknown date

  
^ I think you are just so stupid for writing that nonsense. You throw a 0 at him because of jealousy and frustration. You obviously don't like Doom so get a life and play Daikatana. And btw this is an excellent old-school style level a ... highly recommended. Old school is better than the modern stuff with ROTT music and ultra detail. 4.5/5 Stars!

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Unknown date

  
Great level, it really captures the old-school Doom style.

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Guest

Unknown date

  
absolutly good! 5/5

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Guest

Unknown date

  
Very good!

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Guest

Unknown date

  
Very nice. I enjoyed it. Wish the author made a whole episode, tho. After finishing the level I was wanting to play more in the series, specially since I had found a plasma rifle at the very end.

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Unknown date

  
A great vanilla style level that plays just like the originals! I highly recommend this for a play to anyone! 5/5 -FoH

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Guest

Unknown date

  
A decent-sized map. Fun to play. Evokes classic Doom feel and appearance. Could have been slightly longer, but it was good quality all the way.

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Guest

Unknown date

  
A gread old school style level. Design is very good and gameplay is solid. 4 stars.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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