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The Sixth Hour

   (17 reviews)
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6 Screenshots

About This File

Inspired by zodiac's Imperfect Hatred thread on Doomworld, this is an E4-style map created from scratch in six hours. For added difficulty and to keep the project authentic, I didn't use Doom Builder's 3D editing mode.


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printz

  

Pretty cool speedmap. Secrets are a bit on the easy side and some areas seem recycled from the original id work, but it's understandable, and the gameplay is quite fun.

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Zahid

  
Fun map...looks and gameplay both are nice ..

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Guest

Unknown date

  
trying to create an episode 4 map in 6 hours, you think you're romero ? e4m2 was done with old building level software but is atmospheric and creepy level. your map was done with nowaday tool and have no atmosphere, no personality. you were presumptuous in creating this level. you will never equal romero.0/5

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Guest

Unknown date

  
^ I think you are just so stupid for writing that nonsense. You throw a 0 at him because of jealousy and frustration. You obviously don't like Doom so get a life and play Daikatana. And btw this is an excellent old-school style level a ... highly recommended. Old school is better than the modern stuff with ROTT music and ultra detail. 4.5/5 Stars!

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Guest

Unknown date

  
Great level, it really captures the old-school Doom style.

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Guest

Unknown date

  
absolutly good! 5/5

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Guest

Unknown date

  
Very good!

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Guest

Unknown date

  
Very nice. I enjoyed it. Wish the author made a whole episode, tho. After finishing the level I was wanting to play more in the series, specially since I had found a plasma rifle at the very end.

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Guest

Unknown date

  
A great vanilla style level that plays just like the originals! I highly recommend this for a play to anyone! 5/5 -FoH

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Guest

Unknown date

  
A decent-sized map. Fun to play. Evokes classic Doom feel and appearance. Could have been slightly longer, but it was good quality all the way.

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Guest

Unknown date

  
A gread old school style level. Design is very good and gameplay is solid. 4 stars.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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