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Actinium

   (12 reviews)
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Two short maps with emphasis on intense action from the very beginning. Rather hard on UV - if they are too tough for you, try playing on HMP. The maps are designed to be played in sequence but the second map is playable from pistol start as well (it will be more difficult though). Designed for playing with jumping DISABLED.


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Unknown date

  
Very well balanced maps (might have been mostly tested in ZDoom but gameplay still works like a charm in PrBoom+), clever use of heights and devilish monster placement will keep you on your toes without ever being unfair.

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Unknown date

  
Very good, if you like maps that kill you instantly even on lower difficulty levels.

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Unknown date

  
I'd describe the first map as annoying before I'd describe it as good, but the wad produces a decent challenge and balances out the ammo really well. Very bland looking, and those lifts are really frustrating to get the hang of. At least there was a little fun to be had. 5/10 -Snakes

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Unknown date

  
I really enjoy small maps with action like this. Good job keep making more

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Unknown date

  
Hang on to your hats. Very short

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Unknown date

  
Quite nice levels. Kinda hard but interesting. 4/5 - Optimus

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Unknown date

  
really cool fights, enjoyed it a lot!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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