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Actinium

   (13 reviews)
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Two short maps with emphasis on intense action from the very beginning. Rather hard on UV - if they are too tough for you, try playing on HMP. The maps are designed to be played in sequence but the second map is playable from pistol start as well (it will be more difficult though). Designed for playing with jumping DISABLED.


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Walter confetti

  

Really challenging pair of small maps, especially the first one. Difficulty and monster management are pretty challenging, reminds me of plutonia first maps monster usage. Even if both levels have something like 25/28 monsters on HMP, the combat situation is like you're into one of those hard slaughtermaps with 1000 monsters per room...

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Unknown date

  
Very well balanced maps (might have been mostly tested in ZDoom but gameplay still works like a charm in PrBoom+), clever use of heights and devilish monster placement will keep you on your toes without ever being unfair.

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Unknown date

  
Very good, if you like maps that kill you instantly even on lower difficulty levels.

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Unknown date

  
I'd describe the first map as annoying before I'd describe it as good, but the wad produces a decent challenge and balances out the ammo really well. Very bland looking, and those lifts are really frustrating to get the hang of. At least there was a little fun to be had. 5/10 -Snakes

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Unknown date

  
I really enjoy small maps with action like this. Good job keep making more

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Unknown date

  
Hang on to your hats. Very short

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Unknown date

  
Quite nice levels. Kinda hard but interesting. 4/5 - Optimus

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Unknown date

  
really cool fights, enjoyed it a lot!

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  • File Reviews

    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
    • By MeriMemesX · Posted
      The only problem I had with this map was that the final battle was a little unfair but other than that it's pretty good   In fact, I would say that this is what I would expect from an official level of any other Boomer Shooter, especially if you add the Flashlight++, it adds a vibe of a current Boomer Shooter in mine level   I loved it
    • By Bri0che · Posted
      The midtexture hidding mancubus was too much... This is already a frustrating monster to fight against to me, so this was a little bit too much and almost made me ragequit the map tbh. Lose a star because of that :/ Above that, not bad map !
    • By MeriMemesX · Posted
      I understand that you did it in an hour but... was it necessary to put the enemies in the Spawn? From there on it improves a lot, especially the ending, it's good but the first impression is very bad.
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