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Actinium

   (13 reviews)
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Two short maps with emphasis on intense action from the very beginning. Rather hard on UV - if they are too tough for you, try playing on HMP. The maps are designed to be played in sequence but the second map is playable from pistol start as well (it will be more difficult though). Designed for playing with jumping DISABLED.


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Walter confetti

  

Really challenging pair of small maps, especially the first one. Difficulty and monster management are pretty challenging, reminds me of plutonia first maps monster usage. Even if both levels have something like 25/28 monsters on HMP, the combat situation is like you're into one of those hard slaughtermaps with 1000 monsters per room...

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Unknown date

  
Very well balanced maps (might have been mostly tested in ZDoom but gameplay still works like a charm in PrBoom+), clever use of heights and devilish monster placement will keep you on your toes without ever being unfair.

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Unknown date

  
Very good, if you like maps that kill you instantly even on lower difficulty levels.

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Unknown date

  
I'd describe the first map as annoying before I'd describe it as good, but the wad produces a decent challenge and balances out the ammo really well. Very bland looking, and those lifts are really frustrating to get the hang of. At least there was a little fun to be had. 5/10 -Snakes

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Unknown date

  
I really enjoy small maps with action like this. Good job keep making more

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Unknown date

  
Hang on to your hats. Very short

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Unknown date

  
Quite nice levels. Kinda hard but interesting. 4/5 - Optimus

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Unknown date

  
really cool fights, enjoyed it a lot!

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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