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After the eclipse

   (10 reviews)
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4 Screenshots

About This File

A simple Boom wad. It's my first released work here, and even my first work with Boom. It has only 11 Maps, cause I don't have much time to make a full megawad. I don't know where did the name come from, It's just a name.


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Walter confetti

· Edited by Walter confetti

  

It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.

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FractalXX

  
It's been 2 years since this release. Even I wouldn't rate it any good. I just had a thought of remaking it, again in Boom format, but with better experience, would try to balance it better, make gameplay better, detailing, etc. Maps wouldn't be all the same, but the concept, maybe also the soundtrack/textures would be. What do you think?

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Guest

Unknown date

  
There's obviously a lot of raw enthusiasm being shown by the author, but the experience/know-how isn't quite there yet. The main culprit is texture alignment (a lot unpegging issues to go around) and, at least at this point, experimenting with linedef actions that aren't quite mastered yet. That said, the gameplay was decent enough, but most areas were too cramped and the floor overdetailed, which really creates a 'meh' feeling overall. Look forward to future, cleaner works, though. 4/10 -Snakes

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Unknown date

  
There is some fun to be had here but visual glitches are abound, its a pistol start meanie, and the archvile/baron combos on maps 04-11 make for some impossible situations. My recommendation to author is to play your own maps before you rush'n'release! On the + side, track were decent! 2/5 -FoH ::FDA(map 11 only) -prboom+ 2.5.1 skill4::http://www.m ediafire.com/downloa d.php?lomgd24f242wei y(remove spaces)

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Unknown date

  
i thought it was great. nice music choices, nice progression, a few fun ideas here and there, and breezy gameplay. bonus points for details like the debris laying on the ground in the hotel map. if i had to gripe about anything, id say to make your silent teleporters a little cleaner in the future. seeing sectors and monsters pop out of thin air like that doesnt look so nice. keep it up

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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