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After the eclipse

   (10 reviews)
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4 Screenshots

About This File

A simple Boom wad. It's my first released work here, and even my first work with Boom. It has only 11 Maps, cause I don't have much time to make a full megawad. I don't know where did the name come from, It's just a name.

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Walter confetti

· Edited by Walter confetti


It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.

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It's been 2 years since this release. Even I wouldn't rate it any good. I just had a thought of remaking it, again in Boom format, but with better experience, would try to balance it better, make gameplay better, detailing, etc. Maps wouldn't be all the same, but the concept, maybe also the soundtrack/textures would be. What do you think?

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Unknown date

There's obviously a lot of raw enthusiasm being shown by the author, but the experience/know-how isn't quite there yet. The main culprit is texture alignment (a lot unpegging issues to go around) and, at least at this point, experimenting with linedef actions that aren't quite mastered yet. That said, the gameplay was decent enough, but most areas were too cramped and the floor overdetailed, which really creates a 'meh' feeling overall. Look forward to future, cleaner works, though. 4/10 -Snakes

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Unknown date

There is some fun to be had here but visual glitches are abound, its a pistol start meanie, and the archvile/baron combos on maps 04-11 make for some impossible situations. My recommendation to author is to play your own maps before you rush'n'release! On the + side, track were decent! 2/5 -FoH ::FDA(map 11 only) -prboom+ 2.5.1 skill4::http://www.m ediafire.com/downloa d.php?lomgd24f242wei y(remove spaces)

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Unknown date

i thought it was great. nice music choices, nice progression, a few fun ideas here and there, and breezy gameplay. bonus points for details like the debris laying on the ground in the hotel map. if i had to gripe about anything, id say to make your silent teleporters a little cleaner in the future. seeing sectors and monsters pop out of thin air like that doesnt look so nice. keep it up

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  • File Reviews

    • By StarzoZero · Posted
      truly a masterpiece  an absolute must-play for any doom fan
    • By Walter confetti · Posted
      Not a bad map, despite it's rawness in layout parts. Fun map with some interesting special effects, especially for the final part of the map. Good gameplay flow as well.
    • By erzboesewicht · Posted
      Had a lot of fun with this mapset, which is inspired in PWADs of the Olden Tymes. The visuals are pretty ugly, but the intrincate layouts, often probably freehand drawn, compensate for that. Most maps are linear but have branches, loops and optional areas which make them interesting to explore. Only the first maps were a bit weaker in my opinion. My favourite map was probably MAP09 with the huge height differences and some cool vistas of an underground (retro)futuristic city.   Gameplay is mostly easy, with some exceptions like MAP08 but which seldom really reach "Plutonia" difficulty, although hitscanners can drain the often relatively scarce health fastly and there are some surprise traps as well. However, you're often given more than adequate weaponry, like BFGs for some cover-less archviles.   The "vedette" of this mapsets are the secret hunts: while some tripwire lift secrets were a bit too difficult to hear for my taste, I'm very fond above all of the tiny ledges and the shootable switches in unconventional locations. Huge LOL to the cute midis, above all map04 and map11, and "Children" sounded almost like the original (did Robert Miles use my soundfont)? Anyway, that mapset inspired me to look into really old maps and mapsets before the Memento Mori era. Deserves its cacoward (4,5/5).
    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.