Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

After the eclipse

   (10 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

A simple Boom wad. It's my first released work here, and even my first work with Boom. It has only 11 Maps, cause I don't have much time to make a full megawad. I don't know where did the name come from, It's just a name.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Walter confetti

· Edited by Walter confetti

  

It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.

Share this review


Link to review
FractalXX

  
It's been 2 years since this release. Even I wouldn't rate it any good. I just had a thought of remaking it, again in Boom format, but with better experience, would try to balance it better, make gameplay better, detailing, etc. Maps wouldn't be all the same, but the concept, maybe also the soundtrack/textures would be. What do you think?

Share this review


Link to review
Guest

Unknown date

  
There's obviously a lot of raw enthusiasm being shown by the author, but the experience/know-how isn't quite there yet. The main culprit is texture alignment (a lot unpegging issues to go around) and, at least at this point, experimenting with linedef actions that aren't quite mastered yet. That said, the gameplay was decent enough, but most areas were too cramped and the floor overdetailed, which really creates a 'meh' feeling overall. Look forward to future, cleaner works, though. 4/10 -Snakes

Share this review


Link to review
Guest

Unknown date

  
There is some fun to be had here but visual glitches are abound, its a pistol start meanie, and the archvile/baron combos on maps 04-11 make for some impossible situations. My recommendation to author is to play your own maps before you rush'n'release! On the + side, track were decent! 2/5 -FoH ::FDA(map 11 only) -prboom+ 2.5.1 skill4::http://www.m ediafire.com/downloa d.php?lomgd24f242wei y(remove spaces)

Share this review


Link to review
Guest

Unknown date

  
i thought it was great. nice music choices, nice progression, a few fun ideas here and there, and breezy gameplay. bonus points for details like the debris laying on the ground in the hotel map. if i had to gripe about anything, id say to make your silent teleporters a little cleaner in the future. seeing sectors and monsters pop out of thin air like that doesnt look so nice. keep it up

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Oh boy, i wonder what it is the Doom 2 version, but the Hexen remake i've played is a pretty crappy map, weird progression in Single player and way too sandbox-y to be fun, way too boring for deathmatch. Abstract and overall pretty bad looking in texturing, layout is confusing but the stair light effect is pretty neat, only good part of the map.
    • By Walter confetti · Posted
      Finally after many Hexen maps, i've returned to the Heretic shores, yay! But is the map that i've played tonight is any good? Well... Like the previous map i reviewed yesterday, is a deathmatch that on paper it will be a pretty neat map, with quite some attention to detailing like in the main cavern waterfalls and the overall designing, with lots of interconnections all around the place, but unluckily it's ruined by not having a truly efficient layout connections and a weak gameplay by having a some sort of strange item placement in general. But overall it's a nice map, i've expected to see open areas with sea vista and beaches due to the title instead of a cave map with lots of underground waterfalls and no oceans.
    • By baja blast rd. · Posted
      Do you like to hump?    Well this is the wad for you, at least at first. map01's progression involves wonky teleporters and keys stashed in secrets. While the next two maps depart from that, you should still be prepared to mash your soft parts into non-standard triggers.    The layouts consist of blocky rooms or spaghetti strands of hallways, with monsters dumped into these spaces more or less randomly, and it all gives off the impression of SLIGE after getting drunk (if computer programs could do that).    This old set does have its charms, though. The author outdoes SLIGE in the novelty of trigger use; map02 had a neat room where you press a "switch" to constantly raise the floor level of a large outdoor courtyard. The texturing can be funny at times: map01 dresses up a whole room in a key strip indicator, and then outdoes that by painting the next room in scrolling sky. (Yes that is a plus.) There is also fun to be had if you like blowing clumps of stuff up with barrels, the rocket launcher, or cell weapons -- albeit only a modest amount of that. Clocking in at around 10-15 minutes of play with carryovers, I would choose this for a speedrun-type blind race.   Note: 100% kills on map02 is impossible, as it contains a zombieman standing guard over the void space.
    • By Walter confetti · Posted
      Pretty good looking map in the visual parts, including some really neat light effects as well of some other cool looking touches all over the map. Too bad that the gameplay department doesn't hold with the look of the map, since is the most boring DM map i've played in a while, at least with bots. And that's a shame!
    • By Walter confetti · Posted
      A pretty fun map with a pretty well done texturing and theme usage, maybe the layout is too symmetric for modern standards? Overall, a very enjoyable experience.
×