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Arsenic

   (15 reviews)
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2 Screenshots

About This File

Classic style map for vanilla Doom 2. I tried to create some fun and challenging battles. Watch out for arch-viles! If using a modern source port, please play with jumping DISABLED. Enjoy!


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wolfmcbeard

  

It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.

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Guest

  
Played @ UV. Presumably enthusiastic but amateurish map. Layout misses a leitmotiv, monster placement with too many snipers, AVs & PEs looks uninterested. Overall it gave an amateurish impression, and playing it didn't give much fun.

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Guest

  
So you think letting some viles loose to reanimate revenants and mancubi while you're trapped in an acid pit with a single shotgun and only a tiny elevator out is "fun"? Wad meet trash bin. Idiot.

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Guest

Unknown date

  
'Vanilla' is an overstatement, this is unflavored!

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Guest

Unknown date

  
Quite good. Kinda low on ammo in higher difficulties. 4/5 - Optimus

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Guest

Unknown date

  
4/5...A solid level that isn't quite up to id's standards but succeeds at delivering a challenge nonetheless. Theme inconstancy across the level was quite apparent. Its really of an unfair challenge at higher up skill levels. -FoH ::DEMO prboom+ v2.5.1 -skill 2 -complevel 2:: http://www.mediafire .com/download.php?67 ctpnzdintx8a2 (remove spaces)

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Guest

Unknown date

  
Moze byc, ale musisz jeszcze popracowac :) - Zalewa

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Guest

Unknown date

  
Pretty good.

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Guest

Unknown date

  
Fun old school map. Good challange on UV. I liked it. 9/23/12

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Unknown date

  
very hard..but I did it!

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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