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Grim Sense of Humor

   (7 reviews)
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About This File

- MapNames and Author - M1 - WadName: 4 Estee - LegMan M2 - WadName: Star Set - Speedy M3 - WadName: Slaughter - Thrasher M4 - WadName: Won't Live - LegMan M5 - WadName: Caves - Speedy M6 - WadName: Slaughter II - Thrasher M7 - WadName: Imp City - Speedy M8 - WadName: UnderWorld - LegMan M9 - Secret - Thrasher - About GSOH - Here's a whole replace-a-sode for the entire 9-map episode number 1 (Knee Deep in the Dead) for DooM I. If you're looking to go muzzy-hunting in some different terrain, then here ya go. But it ain't gonna' be no piece of cake. You best save often, unless you happen to be one of those muffins that has to use -dqd or -kfa or whatever.


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Walter confetti

  

Jesus, this episode must be called "grim sense of boredom", because of humor i didn't find any, but i find a lot of boring! A LOT!

Well, i just find a very short moment when i was chuckling out to the situation happening in E1M8 finding myself in a spiral of long lowering floors room, but maybe i just became insane.

Over this short digression, this episode is BORING. I see that tries to be some sort of old school (is from 1994, dear anon reviewer, not 2012!) version of mock.wad or one of those parody of bad wads around the archive since doom modding scene day one. But instead of jumping the ugly garbage train that are these kinds of maps, is for the major part a pretty basic  series of large, boring, almost navigable STARTAN3 mazes with some nice ideas and few nice rooms spruced all around the episode and some really asshole ideas like 2 trap rooms in 2 different levels (E1M4 and E1M8) that are a just a little room with some type of useful stuff like health and ammo, once you enter in you are trapped from a one-way closing door without any way to escape from it expect cheating...

but over these few moments, is pretty boring stuff. I suppose to deserve a trophy just for finish this. Go play something else.

 

BEST: ....E1M6 is kinda nice

WORST: E1M8 is bullshit

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Guest

Unknown date

  
^ If someone creates shit he must be ready to be given shit... my oh, so mature friend 0/5 -Ofisil

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Guest

Unknown date

  
You should really use doombuilder 2 or something similar which would help you in your mapping. There was lots of texture placement that made absolutely no sense. So you should really work on the realism factor a bit more. Maybe play the classic doom 2 and see how id did it. Also the room shapes did not make much sense and there was generally no height variation or texture variation throughout.

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Guest

Unknown date

  
Cmon, this is 2012, not 1994. 0/5

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
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