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A.L.T.

   (71 reviews)
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8 Screenshots

About This File

Third WAD by [B0S] clan. Now it's 32 levels. Plot: "It all happened because of that strange portal in the cargo compartment of this falling plane. After we loaded the object we had found under kilometers of ice in the cargo hold, the commander appointed me to escort the valuable cargo. Who could've known that the mysterious find was going to suddenly come to life? A bright flash is the last thing I remember after liftoff."


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Guest

Unknown date

  
Some maps are a bit buggy but if you use a source port like prboom-plus you won't notice any problems. Great job 5/5. dwrTag

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Guest

Unknown date

  
another wad by russian mappers i think.as always with russian megawad they add some awful custom sounds 2/5

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Guest

Unknown date

  
It's got some cool levels that theme up nicely (although not all the levels seem to tie in), and there's a dreamy sort of Kult-like Metropolis feel to some of the areas. It can get a little sparse on fights at times, and it leans more to puzzles than slaughter, but it's creative and shifts around enough to stay interesting.-GreazyS horts

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Guest

Unknown date

  
Only works 100% correctly in PrBooM+, but there's nothing gamebreaking in Eternity or ZDooM. As usual for BOS, the maps are quite atmospheric and include some very unusual themes, particularly later on. Also as usual, some of the occasionally puzzle/exploration-c entric gameplay, and some of the huge maps, will not be to everyone's taste. Nice to see Azamael, the project lead this time, maturing as a mapper. Quite memorable overall; hopefully not the last BOS project. -TDotW

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yakfak

Unknown date

  
I adore these experimental, exploratory maps! I wouldn't say detail is lacking, either - lots of work has clearly gone into crafting the likeness of real or pseudo-real places. There aren't borders all over the place? Who cares? Get lost in this amazing map pack!

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Guest

Unknown date

  
Jak dla mnie zajebisty! Wspaniale dopracowane i bogate w różnorodną architekture mapy oraz zrównoważony poziom trudności stawiają ten wad w mojej ocenie bardzo bardzo wysoko. Dałbym 4,5 ale że takiej opcji nie ma to zaryzykuje 5 gwiazdek. AWESOME !!!

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Guest

Unknown date

  
The maps lacked detail, but the megawad was still impressive. Music selection was quite nice and enemy placement was also pretty good. I've seen better, but not everyone is a mapping legend, so I give this one a 4/5.

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Guest

Unknown date

  
Some interesting ideas here, but I have strong impression that maps were done by talented beginners. While most layouts are interesting, it's too many little ugly bits here and there for truly positive experience. 3/5

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NuMetalManiak

Unknown date

  
A.L.T. is certainly one of the unsung mapsets that deserves praise. very well constructed levels and decent monster placement. MAP26 is a fucking beauty.

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Guest

Unknown date

  
Very mixed bag. Holds some great wads with nice ideas, but also some who are simply WOT. Overall as-is an average 3/5, but the best 8 or so wads alone would get a solid 4/5.

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Guest

Unknown date

  
Some great maps here, with impressive visuals and really strange, surreal atmosphere. Combat rarely resorts to lowly slaughterfest, difficulty is mostly result of smart enemy placements and combinations. Sadly, maps are often confusing, puzzle driven and sometimes resort to dreaded automap obscuring. This wad doesn't resort to cheapness in combat department but it does so in puzzle-exploration part. You know something is wrong when it is often easier to find most secrets than a way to progress.

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Guest

Unknown date

  
skip to later maps - 2/5

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Guest

Unknown date

  
Do yourself a favor and go in to delete the custom sounds with XWE or something. The maps themselves can be pretty cool, but there's not a lot of action, so if you're expecting a slaughterfest, don't.

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Guest

Unknown date

  
Their best output so far, though I dig for map02 and map13 from Sacrament and miss that atmosphere.

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Rorix

Unknown date

  
Great mapset! Monster placement is excellent, most maps are non-linear and take some exploring to figure out. Don't care for some of the new sounds, but changing the SS trooper sounds makes them into viable monsters (anyone else done this?). There's some very innovative use of textures as well; some of the best detailing to make realistic objects in doom (without use of 3d floors or over 9000 sectors to make an object). Traps are brutal but not unfair. 4.5/5.

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NightFright

Unknown date

  
Quite unique atmosphere in these levels and a surprisingly consistent background story. Features some scenarios with remarkable looks (maps 8, 9, 15, 26) and some really huge areas (e.g. map 11 "Recall"). I was seriously running out of ammo in the last third of the wad often, so better make your hits count. Authors work with obscured automap areas a lot, especially towards the end, which can be a bit confusing. Didn't get a Caco in 2012, but it doesn't mean you should skip this.

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Guest

Unknown date

  
I liked it just fine.

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  • File Reviews

    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
    • By magicsofa · Posted
      Other than a few competent moments, this is quite passable... as in, pass it by to play a more exciting map. At best it's incredibly easy even on high difficulty levels, with pretty basic and usually ugly architecture, and at worst you get to navigate through a maze of single-linedef walls which of course don't block your shots. If there were anything other than melee golems around, it would have been even more annoying.
    • By chlef · Posted
      No, this is not a 5 star wad, not by a longshot. It is an acceptable time killer though and it's also marred by some teleporter confusion. It's small and the cyberdemon is pretty easy to get rid of, so as name suggests, don't panic.
    • By NoXion · Posted
      Some decent gameplay ideas here. The idea of the level itself being an enemy is perhaps most exemplified by the room with the large crusher taking up the most of the middle. In each corner that room is a lantern, and these are solid objects that you have to negotiate while passing through this room, as they force you to move into the zone of the crusher. Early on I got a little careless and was crushed to death. From that point I took the map a little more cautiously.

      The experience of the level is marred somewhat by the back-and-forth travelling one has to do to complete it. I get that the point was to keep the player running through the gauntlet of the traps, but some bits of it were tedious in a way that I don't think the author intended. The doors are poorly marked; the yellow key door is just a carved face. Some areas are needlessly cramped, the starting area especially. This isn't to say that there aren't any areas in this level where cramped surroundings do work; there's a room that's full of imps past one of the teleporters that's a fun little skirmish, although you have to be very good at dodging. And I noticed an error in one of the traps:



      But overall I had fun. 
    • By chlef · Posted
      Yeah, doesn't merit a 5, but it is a very good small map.
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