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Zones of Fear

   (74 reviews)
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After the first czech community project we were decided to make something larger hance Zones of Fear were born.


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MuratMikal

  

One of best megawads I've ever played. This one has it all: huge maps, high monster count in every map, epic fights and the most important aspect for me, the gameplay is excellent: only 2 maps I found a bit confuse (namely map 22 and 26), all the others were fine. Recommended!

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Guest

Unknown date

  
Fun on TNS.

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Guest

Unknown date

  
It is HUGE! I beat it on HMP without cheating!

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Guest

Unknown date

  
Congratulations! I was waiting impaciently for this one to be released and here it is, finally a high quality 32-map megawad in 2012! I'm at map07 right now and, for me, it has already won a Cacoward, 4/5 -MarkAnthony

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Guest

Unknown date

  
In general, I hate slaughter maps that contain hundreds of monsters in open space because are very hard but I think I can do this one without cheating. 4/5

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Guest

Unknown date

  
It's hardly perfect--there are some instances of crass repetition/copypaste in a few places, and some odd item placement at times, but it's fun, with some freespirited gameplay ideas that call to mind popular 90s (mega)WADs better than a number of recent releases actively aiming for that impression. Fans of the those, or of recent classic-style hits like Reverie/DooM Core, should enjoy this, though it's worth noting that it becomes FAR bloodier than any of the aforesaid when it hits its stride. --TDotW

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Guest

Unknown date

  
Some maps are toooooo huge.

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Guest

Unknown date

  
It could be at least runner up in Cacowards. I liked it.

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Guest

Unknown date

  
OH! What kind of wad puts in a 141 monsters in an almost epic map 1!!!! What is the rest going to be like? Holy shit. On the start of map 2 and feels already amazing. EXCELLENT WORK. pfl

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Guest

Unknown date

  
i hated map26 but otherwise i thought this was pretty good

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

an odd community wad from the Czechs, this one contains plenty of huge maps, which can be a turnoff. jaeden's maps in particular are really fucking huge and sometimes insane in combat. MAP24 and MAP30 were the biggest and most epic, but I got lost a lot in MAP22 and MAP26 (all by jaeden). the smaller maps were much better for me. at least the readme has a few hints for a few maps. also, MAP20's music sucks.

 

EDIT: and I still think the same as I did last time. Zones of Fear's levels are all very varied and surprisingly memorable, though not all in a bad way. With the big maps starting from MAP09, especially the jaeden maps, it drags out for much longer than it should. Some of the long ones are good, like MAP24 with it's puzzle-like gameplay and MAP26 with it's Eternal Doom-style gameplay and faux-3d aspect. MAP20 again, I have to say it, is terrible, for so many reasons, the enemies on the high valley walls are among the worst, but the part with the computer rooms and the big enemies ties up too much time and the final room is a slaughter area where the ammo is actually in the lava room beforehand (oh and fuck the lava). I barely even have the patience to even play MAP30 given how long THAT one is.

 

so yeah, jaeden still steals the show when it comes to crazy epics that are loved or hated. despite this enkeli also making large maps, they are less memorable, although a bit nicer to play. Damned's style is probably the best, compact, short maps with good gameplay throughout. a whole mixed bag.

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Guest

Unknown date

  
5/5 Legendary!!!

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Guest

Unknown date

  
Was the guy who made Map10 drunk when he/she came up with the idea?? Not to say it isn't good otrw though. 4/5

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Guest

Unknown date

  
Uhh, what? All I can see is ridiculously oversized rooms, tons of copypaste, borderline mediocre design and boring slaughter gameplay. Only Damned's and pipicz's maps are worth playing.

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Guest

Unknown date

  
ZOF is focused on old-school gameplay. Levels are simply designed without complicated graphic features. Most of levels are very well playable. Maps are various themed so player can´t get bored. The difficulty is well balanced (with few exceptions). Overall - ZOF won´t win Cacowards but it is good work of community team. So - I don´t give 5/5 but "only" 4/5 - it´s adequate rating. leebigh, tester

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Guest

Unknown date

  
Hmm, nice medieval castle..wait! Is that tekwall? Crates? What the hell? Jokes aside, a mishmash of themes, with mediocore traps. It's room, switch, oh look, trap. 3/5

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Guest

Unknown date

  
^ Agreed... Some good maps here, but overall this is the missed shot.

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yakfak

Unknown date

  
Hey I really adored some of the moodier maps - Searching on Holy Ground, the hexagonal castle, etc. The levels are very spacious and explorative which suits me fine but will probably drive Plutonia fans mad, haha.

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Guest

Unknown date

  
Nice collection of mostly good, not great levels. Will be challenging to a UV player, but Sunder, HR types will find this relatively ho-hum (except level 28 which would fit nicely in sluaghterfest, and 25 which is worthwhile for a speed run) But an excellent effort regardless 4/5

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Guest

Unknown date

  
Lots of copy paste and rather tedious, repetitive fights would be the main weakness of this wad. Most maps are ok, though, and a few really stand out if you're into big fights!

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Guest

Unknown date

  
Very mixed bag. Does have some very nice ideas. However... Efford: 5/5. Decoration: 3.5/5. Map layout: varies from 2/5 to 4/5. But: monster placement: 1/5. There are no surprises, all fights are about the same. So the most important thing: playability, gets very dull after some hours. It's a pity, otherwise I would give a solid 4.5/5, now 3/5.

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Guest

Unknown date

  
32 map megawad with only good maps... 5/5 -Zupoman

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Guest

Unknown date

  
Chock full of mediocre and patience testing maps. 2*

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Guest

Unknown date

  
This is the most memorable megawad I've played so far. The maps are from different authors and with very varying themes and each map is original in some way. I liked especially Enkeli's maps. His style is influenced by Heretic&Hexen and I am very familiar with these games. I also liked usage of medeival textures and Hexen 2 music. I am Czech so this wad was a must-play for me. I really enjoyed it and it became legendary for me so giving 5 stars, although I agree that there were some disadvantages too.

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Guest

Unknown date

  
Super WAD pro dvojku dooma!

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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