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Zones of Fear

   (74 reviews)
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After the first czech community project we were decided to make something larger hance Zones of Fear were born.


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MuratMikal

  

One of best megawads I've ever played. This one has it all: huge maps, high monster count in every map, epic fights and the most important aspect for me, the gameplay is excellent: only 2 maps I found a bit confuse (namely map 22 and 26), all the others were fine. Recommended!

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Guest

Unknown date

  
Fun on TNS.

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Guest

Unknown date

  
It is HUGE! I beat it on HMP without cheating!

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Guest

Unknown date

  
Congratulations! I was waiting impaciently for this one to be released and here it is, finally a high quality 32-map megawad in 2012! I'm at map07 right now and, for me, it has already won a Cacoward, 4/5 -MarkAnthony

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Guest

Unknown date

  
In general, I hate slaughter maps that contain hundreds of monsters in open space because are very hard but I think I can do this one without cheating. 4/5

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Guest

Unknown date

  
It's hardly perfect--there are some instances of crass repetition/copypaste in a few places, and some odd item placement at times, but it's fun, with some freespirited gameplay ideas that call to mind popular 90s (mega)WADs better than a number of recent releases actively aiming for that impression. Fans of the those, or of recent classic-style hits like Reverie/DooM Core, should enjoy this, though it's worth noting that it becomes FAR bloodier than any of the aforesaid when it hits its stride. --TDotW

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Guest

Unknown date

  
Some maps are toooooo huge.

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Guest

Unknown date

  
It could be at least runner up in Cacowards. I liked it.

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Guest

Unknown date

  
OH! What kind of wad puts in a 141 monsters in an almost epic map 1!!!! What is the rest going to be like? Holy shit. On the start of map 2 and feels already amazing. EXCELLENT WORK. pfl

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Guest

Unknown date

  
i hated map26 but otherwise i thought this was pretty good

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

an odd community wad from the Czechs, this one contains plenty of huge maps, which can be a turnoff. jaeden's maps in particular are really fucking huge and sometimes insane in combat. MAP24 and MAP30 were the biggest and most epic, but I got lost a lot in MAP22 and MAP26 (all by jaeden). the smaller maps were much better for me. at least the readme has a few hints for a few maps. also, MAP20's music sucks.

 

EDIT: and I still think the same as I did last time. Zones of Fear's levels are all very varied and surprisingly memorable, though not all in a bad way. With the big maps starting from MAP09, especially the jaeden maps, it drags out for much longer than it should. Some of the long ones are good, like MAP24 with it's puzzle-like gameplay and MAP26 with it's Eternal Doom-style gameplay and faux-3d aspect. MAP20 again, I have to say it, is terrible, for so many reasons, the enemies on the high valley walls are among the worst, but the part with the computer rooms and the big enemies ties up too much time and the final room is a slaughter area where the ammo is actually in the lava room beforehand (oh and fuck the lava). I barely even have the patience to even play MAP30 given how long THAT one is.

 

so yeah, jaeden still steals the show when it comes to crazy epics that are loved or hated. despite this enkeli also making large maps, they are less memorable, although a bit nicer to play. Damned's style is probably the best, compact, short maps with good gameplay throughout. a whole mixed bag.

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Guest

Unknown date

  
5/5 Legendary!!!

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Guest

Unknown date

  
Was the guy who made Map10 drunk when he/she came up with the idea?? Not to say it isn't good otrw though. 4/5

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Guest

Unknown date

  
Uhh, what? All I can see is ridiculously oversized rooms, tons of copypaste, borderline mediocre design and boring slaughter gameplay. Only Damned's and pipicz's maps are worth playing.

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Guest

Unknown date

  
ZOF is focused on old-school gameplay. Levels are simply designed without complicated graphic features. Most of levels are very well playable. Maps are various themed so player can´t get bored. The difficulty is well balanced (with few exceptions). Overall - ZOF won´t win Cacowards but it is good work of community team. So - I don´t give 5/5 but "only" 4/5 - it´s adequate rating. leebigh, tester

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Guest

Unknown date

  
Hmm, nice medieval castle..wait! Is that tekwall? Crates? What the hell? Jokes aside, a mishmash of themes, with mediocore traps. It's room, switch, oh look, trap. 3/5

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Guest

Unknown date

  
^ Agreed... Some good maps here, but overall this is the missed shot.

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yakfak

Unknown date

  
Hey I really adored some of the moodier maps - Searching on Holy Ground, the hexagonal castle, etc. The levels are very spacious and explorative which suits me fine but will probably drive Plutonia fans mad, haha.

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Guest

Unknown date

  
Nice collection of mostly good, not great levels. Will be challenging to a UV player, but Sunder, HR types will find this relatively ho-hum (except level 28 which would fit nicely in sluaghterfest, and 25 which is worthwhile for a speed run) But an excellent effort regardless 4/5

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Guest

Unknown date

  
Lots of copy paste and rather tedious, repetitive fights would be the main weakness of this wad. Most maps are ok, though, and a few really stand out if you're into big fights!

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Guest

Unknown date

  
Very mixed bag. Does have some very nice ideas. However... Efford: 5/5. Decoration: 3.5/5. Map layout: varies from 2/5 to 4/5. But: monster placement: 1/5. There are no surprises, all fights are about the same. So the most important thing: playability, gets very dull after some hours. It's a pity, otherwise I would give a solid 4.5/5, now 3/5.

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Guest

Unknown date

  
32 map megawad with only good maps... 5/5 -Zupoman

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Guest

Unknown date

  
Chock full of mediocre and patience testing maps. 2*

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Guest

Unknown date

  
This is the most memorable megawad I've played so far. The maps are from different authors and with very varying themes and each map is original in some way. I liked especially Enkeli's maps. His style is influenced by Heretic&Hexen and I am very familiar with these games. I also liked usage of medeival textures and Hexen 2 music. I am Czech so this wad was a must-play for me. I really enjoyed it and it became legendary for me so giving 5 stars, although I agree that there were some disadvantages too.

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Guest

Unknown date

  
Super WAD pro dvojku dooma!

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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