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Space Communications

   (8 reviews)
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3 Screenshots

About This File

Very short but playable space port themed map with an escape pod exit.


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Massao

  
Well made level even for the author's age, a bit quake 2 styled and creative a bit to short tough, Ok enemy placement 4/5

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Guest

Unknown date

  
Not really worth a release...I like the theme and look, I would really like to see more like this

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Guest

Unknown date

  
Not a bad map for a start, but it does have a few flaws. Map 01 is a short but competent white startan themed map. Map 02 appears to be an incomplete start, and its presence is strange. 3/5 Note to the author: if you want to align textures below and above a window/terminal or whatever with the textures besides them, set the upper and lower textures to upper and lower unpegged. Also, there is a cubby hole that releases a chaingunner, that the player may get trapped in.

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Guest

Unknown date

  
Not bad, nice small map.

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Guest

Unknown date

  
The good: a nice retro feel, nice and simple looking space port style level, music that fits like a glove. The bad: Linear & small, way too easy and predictable. More like an exercise that a Wad worth publishing 1/5 -Ofisil

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Unknown date

  
shitty and easy, that's the braggle touch. 0/5

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Unknown date

  
^ Yea, it seems I abandoned Map02. It will be updated and maybe even more maps in the future - TB171/TheBraggle

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Guest

Unknown date

  
It was an okay map. Nothing special. A simple and good looking map. 2.5 stars

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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