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Doom2 Meets Zdoom

   (54 reviews)
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A doom2 remake wad a few friends and i made. Each map is made from scratch and is extended with beefed up detail. We ended up canceling the project because people didnt seem to support it all that much. We spent a long time on the maps and didnt want to finish all 30 maps if noone liked the first 11. But I hope some people will enjoy this wad.


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insanoflex312

  
hate to say it, but I could NOT get into this. New monsters need fking balancing bigtime, and game elements get kinda bs or just boring.

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Guest

Unknown date

  
It's nice to see a community-grade project come from new people who aren't as (in)famously well-known as the people who make the current community projects, and these new mappers are able to make high-detail upgrades of old maps while still retaining their gameplay and are able to use custom monsters sparingly (but the underwater arachnorb horde was unnecessary) instead of in-your-face constantly, all unlike KDiZD. 5/5

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Unknown date

  
^Indeed. If we all stopped working on our projects because others don't show any support, this archive would be a great deal emptier.

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Unknown date

  
This is great, and I hope the designers finish it. It's a killer mash-up of Doom and Doom 2 elelements that riffs off the original game but reimagines it creatively and refreshingly. It's like discovering old-skool Doom again. Bitchin' job.-GreazyShorts

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Unknown date

  
Finish this one, maybe make a few bugfixes here and there.. I'm sure you'll get a Cacoward

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Guest

Unknown date

  
Awesome, good work.

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Guest

Unknown date

  
I havent finished playing it **spoiler ahead** but I found a nice surprise when browsing the files (to check compatibility with a new gameplay mod Im making) to see that Eidolon made it in. As far as the maps go, what I've seen so far, looks very nice. Gameplay-wise, I cant really comment because Im not a good tester; as I keep on using gameplay mods all the time. 5/5 just because I rarely find a mapset that calls me so bad to try, and much more rarely I find one that I actually enjoy.-DBThanatos

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Unknown date

  
This wad is definitely kind surprise and I hope you will finish whole Doom2 conversion. Because of some quite major issues I cannot give full 5 stars rating. 1) It isn't proprely tested, therefore there are lot of bugs, that made me to use idclip several times. 2) The overuse of slopes is sometimes annoying. I don't like them on the relatively flat grounds, because it spoils the movement of a player. 4/5 - Damned

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Unknown date

  
Fucking KDiZD Doom2 style, do I need to say more? 4/5 - TB171

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Guest

Unknown date

  
Pls finish this great remake of Doom II! Pretty pls? Rocking great remake of Doom II with Zdoom Effects that bring more realism to the levels. As near perfect to the original levels, along with something to keep the most hardened Doom veterans happy. Great work. 5/5 - Digital Nightmare

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Unknown date

  
Thanks. Hopefully well end the remaining twenty-one maps 5/5

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Unknown date

  
I can't escape with blue key on map01. Still good levels though. 4/5

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Unknown date

  
This WAD doesn't suck but it needs polishing out some minor errors. 5/5 - Zalewa

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Unknown date

  
Really good! Maps look so much better, but not overdetailed or messy. Gameplay and map layouts are "modernized", but maps are still recognizable and gameplay is still good ol' Doom 2. Only significant flaw are underwater parts, hell they even thrown redesigned version of those floating underwater mobs from Duke 3D in. One map actually starts underwater! Don't do that people.

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Unknown date

  
what I've played so far is good one problem I've noticed so far is there is a secret I can't find on map 03 and its nowhere on the map either. Also there is an extra secret in map 02 that isn't counted in the secrets tally. As I play through more will let you know my findings

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Unknown date

  
I honestly think this wad is ugly as sin and features too many nonsensical modifications and gameplay elements to name, mainly things like slopes for the sake of slopes and, well, underwater zombiemen. The hellish transformations were kind of cool though.

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Unknown date

  
cacoward winner

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Unknown date

  
This sucks. Please creators don't waste your time with this shit.Its sucks the original game is much much much better than this crap. 0 Stars.

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Unknown date

  
It's got some bugs that need playtesting and tweaking, and it feels like a restaurant that's opened a few weeks too early, but the food is still 10x better than most other places. The levels are based on Doom 2 levels but greatly enhanced and expanded and have lots of surprises. It ain't perfect, but it's more creative and refreshing than 99% of the junk that gets uploaded.

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Unknown date

  
This is not kdizd. This is what kdizd should have been. 5/5 -1* for not being the complete 32 levels so 4/5

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Unknown date

  
Ya I didnt realize there was this many bugs. My friend said he fixed the bugs. Ill reupload a fix this weekend.

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Unknown date

  
Awesome! Probably the best doom 2 remake I've seen. You have to finish this. 4 stars because it's not done :P

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Unknown date

  
Great wad! 5/5

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Unknown date

  
SICK. I love how it still has elements from the original game, yet it manages to create a completely different atmosphere. Details, awesome gameplay, non-linear layouts and superb atmosphere; it's all there! I hope the other maps will be finished one day as well.

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Unknown date

  
"We ended up canceling the project because people didnt seem to support it all that much." - guess it's time to resurrect it now. an overwhelming majority of people including me support it.

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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