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Ganyemed Moonbase

   (8 reviews)
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3 Screenshots

About This File

One level (though quite large) which consists of the complete moonbase of the planet Ganyemed, including docking bay and exit ot next level.


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Guest

Unknown date

  
I thought it was ok despite the clumsy design and sometimes unbalanced monster placement. 3 stars.

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Guest

Unknown date

  
quite pathetic techbase/spaceship theme level with million of copypasted closets fast doors etc **

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Unknown date

  
A level from 1996 which tries too hard to add "realism" to a spaceship environment and too little to make the game exciting. Seats, tables or thin halls make the monsters get stuck and a REJECT issue makes some of them dumb, weakening an opposition that wasn't hard to begin with. Starting with the SSG and pistol and having you go back to the start for ammo, or to the medic room for healing, adds to the dullness. [2/5] ~Chain Mail (07/2012)

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Unknown date

  
Its a strange techbase map with an obvious retro glaze on it. It plays around with some interesting concepts such as returning to the start of the map for restocking and many-to-1 teleporting. 3/5 -FoH

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Unknown date

  
nomal...easy

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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