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Can't Run Frm Evil (Part I)

   (18 reviews)
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20 Screenshots

About This File

Looking at my huge Doom folder i found lots of incomplete maps which never see the light of day, so i decide to keep up some of them and rearrange with a more "modern doom" look. These levels are the first four of them, and they are the bigger too. All maps can be finished starting with pistol only. Maps are hard, but difficult levels are implemented. Also, there are no continuity between maps, maybe except map 01 and map 02. First two maps are techbases, map 3 is city-based and map 4 is marble-metal based. Also i include a alternate PLAYPAL lump, the cool palette you sure already see on maps like simplicity and lots of Zdoom wads. Sorry i don't know the name of the creator to credit him...


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Guest

Unknown date

  
Needs more attention! This is genius!

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Guest

Unknown date

  
The large scaling of rooms and maps in combination with a non-linearity layout plus repeatable switches where you don't know what they are doing are a problem here. You can get a key without knowing were the door is. I felt lost constantly. Those 4 maps should have been reworked and devided into 8 shorter maps. rather 3*

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Unknown date

  
I realy liked this one, nice detail, alot of action UV recommended if you like a good challenge, only downfall for me was a few small tutti frutti effects in some textures (Playing in Skulltag) But no big deal, download and play 5/5 -Archy-

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Unknown date

  
A great gift for those of you who love long trek tight-balanced maps with a trial-and-error style of gameplay. I don't like some bits (walls' detail not being marked as impassible, slow caco / pain teleport at M04 and more and most of m01), but its still well worth the time Ive spend on it. 4*

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Unknown date

  
^Agreed! Four fairly large maps with plenty of baddies to kill (1174, 912, 863 & 998 respectively). Lots of in-fighting action, if that's your bag - I love it on UV -fast. Plenty of ammo, but not too much and a fair amount of health. Been playing this now for a few days and enjoying every minute of it - apart from some horrible deaths... - try again. 4.5/5

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Unknown date

  
Great job, however not limit removing. You need at least a Boom compatible port for the dehacked file and an MBF compatible port for the maps with the modified cacodemon to work properly. prboom-plus records complevel 9 demos incorrectly with this wad. dwrTag

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Unknown date

  
Very well-balanced health and ammo. Huge maps. Good 4.5/5

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Unknown date

  
Where is the ammo?

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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