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Can't Run Frm Evil (Part I)

   (18 reviews)
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Looking at my huge Doom folder i found lots of incomplete maps which never see the light of day, so i decide to keep up some of them and rearrange with a more "modern doom" look. These levels are the first four of them, and they are the bigger too. All maps can be finished starting with pistol only. Maps are hard, but difficult levels are implemented. Also, there are no continuity between maps, maybe except map 01 and map 02. First two maps are techbases, map 3 is city-based and map 4 is marble-metal based. Also i include a alternate PLAYPAL lump, the cool palette you sure already see on maps like simplicity and lots of Zdoom wads. Sorry i don't know the name of the creator to credit him...


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Unknown date

  
Needs more attention! This is genius!

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Unknown date

  
The large scaling of rooms and maps in combination with a non-linearity layout plus repeatable switches where you don't know what they are doing are a problem here. You can get a key without knowing were the door is. I felt lost constantly. Those 4 maps should have been reworked and devided into 8 shorter maps. rather 3*

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Unknown date

  
I realy liked this one, nice detail, alot of action UV recommended if you like a good challenge, only downfall for me was a few small tutti frutti effects in some textures (Playing in Skulltag) But no big deal, download and play 5/5 -Archy-

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Unknown date

  
A great gift for those of you who love long trek tight-balanced maps with a trial-and-error style of gameplay. I don't like some bits (walls' detail not being marked as impassible, slow caco / pain teleport at M04 and more and most of m01), but its still well worth the time Ive spend on it. 4*

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Unknown date

  
^Agreed! Four fairly large maps with plenty of baddies to kill (1174, 912, 863 & 998 respectively). Lots of in-fighting action, if that's your bag - I love it on UV -fast. Plenty of ammo, but not too much and a fair amount of health. Been playing this now for a few days and enjoying every minute of it - apart from some horrible deaths... - try again. 4.5/5

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Unknown date

  
Great job, however not limit removing. You need at least a Boom compatible port for the dehacked file and an MBF compatible port for the maps with the modified cacodemon to work properly. prboom-plus records complevel 9 demos incorrectly with this wad. dwrTag

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Unknown date

  
Very well-balanced health and ammo. Huge maps. Good 4.5/5

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Unknown date

  
Where is the ammo?

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  • File Reviews

    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
    • By Yousuf Anik · Posted
      Very interesting! After completing it the first time, it easily became one of my favorite horror-type WAD, after Lasting Light. The horror atmosphere, the hellish environments, the music (yeah, all of them are very good, especially the map 05 music is so healing!), the changing between maps and returning on your home, the mysteries to solve on each maps are just so fascinating. I really loved to explore the secrets within maps and fighting through the ghostly forces.   However, what I felt unfair was that some of the fights were too tough (and surprising as well) to survive in some areas. Still, it is just so good that I wish I played it before!
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