Advanced engine needed : Limit Removing Port required (Designed for Prboom-Plus)
Primary purpose : Single+Coop play
Title : Can't Run Frm Evil (Part I)
Filename : CRFE_P1.WAD, altpal.wad
Release date : June 4 2012
Author : NokturnuS
Email Address : firstname.lastname@example.org, email@example.com
Other Files By Author : Realm Of Shades (ROS.wad)
NokDoom for Boom (nokd4b.wad)
The Black Wind of Mayhem (map 29 of 10 Sectors wad)
Hydrosfear (Map 4 of Caverns Of Darkness (cod.wad))
Hellmine (Map 9 of Caverns Of Darkness (cod.wad))
Misc. Author Info : Doomer since 1994, living in Lima - Peru
Description : Looking at my huge Doom folder i found lots of incomplete maps which never see the light of day, so i decide to keep up some of them and rearrange with a more "modern doom" look. These levels are the first four of them, and they are the bigger too.
All maps can be finished starting with pistol only. Maps are hard, but difficult levels are implemented. Also, there are no continuity between maps, maybe except map 01 and map 02. First two maps are techbases, map 3 is city-based and map 4 is marble-metal based. Also i include a alternate PLAYPAL lump, the cool palette you sure already see on maps like simplicity and lots of Zdoom wads. Sorry i don't know the name of the creator to credit him...
Additional Credits to : Id of course for Doom
Authors of DETH, XWE
Creators of GOTHICTX graphic resource (disclaimer at the end of this file)
Nick Baker. I use some of his textures found in the Caverns Of Darkness wad
Guys at Doomworld Wads and mods forums who test my maps and come with nice speedruns. You rock.
Mark Klem for great music.
Tean TNT for great music too.
* What is included *
New levels : 4
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : 1 New Monster. A lame blue Cacodemon, tougher and who fires fireballs at you. A pity prboom don't allow creation of custom projectiles. Anyway, there's only a few of them in the last levels, so you hardly face em.
Other files required : You can load "altpal.wad" if you like more subtle, less saturated blues or greens.
* Play Information *
Game : DOOM2
Map # : Map01 - Map04
Single Player : Designed for
Cooperative 2-4 Player : Player starts only (not tested)
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Ages
Editor(s) used : Deth, XWE, zennode
Known Bugs : Few misalignmentes i think.
May Not Run With : Not boom/mbf compatible engines.
Tested With : Prboom-Plus 220.127.116.11 (designed for), Eternity 3.40.20, Zdoom 2.4.1
* Not designed with jump in mind.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
You MAY distribute GothicTX.ZIP, a graphical resource for DOOM(2) editing,
provided you include this file (GothicTX.TXT) and any others the are contained
within the original PKZIP archive (Desc.SDI and File_ID.DIZ) with absolutely
no modifications. You may the complete GothicTX.ZIP in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. Thank you.