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Folnoba Beast

   (14 reviews)
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About This File

With the onset of summer, I present a non-hyped monster like you've never seen before. Imagine a creation that is not just symbolic of creation, but literally creates. A monster that can move faster than time can proceed to cause eternal suffering to not just guys who bother it, but guys who don't bother it. What can be said about girls who bother it or don't bother it may never be known, unless you set your player's sex to female and choose a female skin in Skulltag. Be warned: the Folnoba Beast's miniature size is made for by its tremendous speeds and it's atack of the centurey! Get out all your arsenal, soldier, because it won't be enough to stop this true agent of damnation!


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Unknown date

  
Thousands of sperm cells, and this one got through...

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Unknown date

  
Seriously, how do you spawn these guys? I wanna see how bad they are for myself.

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Unknown date

  
Just the usual trollwad.

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Unknown date

  
To spawn any of HairyJerry's creations, simply open the WAD and look at the decorate lump. See what actor name is given to the enemy (barontesticle in this case). Then when you load the WAD and are playing, open the console and type "summon barontesticle". What? He asked! Be warned, though, Hairyjerry released about 50 of his greeeaat creations.

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Unknown date

  
And thus HairyJerry returned. Fuck you. 0/5

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Unknown date

  
another portion of hairy shit

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Unknown date

  
The briefest of glances at the text-file is enough to show that this file isn't worth downloading. Troll = fail.

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Unknown date

  
What this is is a ripoff of Scuba Steve's imp head spider, only named a Baron Testicle and whose sounds consist of distortedly loud burping. The burping also replaces DSWPNUP. This doesn't even make sense in its own right because the Baron has dark green blood yet this "Baron Testicle" has red blood. HairyJerry is getting even lazier with his terry-esque ripoffs.

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Unknown date

  
I've been waiting for this. 5/5

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Unknown date

  
When I played this WAD, I thought like Burns: Excellent!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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