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   (3 reviews)
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3 Screenshots

About This File

This is my first map release and real attempt at making a level 1 map that I'd want to include in a map pack should I ever get around to making one. It's based on an old idea I had which partially included having to defeat imps using fist attacks. Besides the use of very basic scripts and zdoom things, this is designed to play out like a standard doom 2 map. All the textutes, monsters, and sprites come from the original doom 2 IWAD, so be sure to give thanks to Id software and to all the various wad editor and source port makers where it's due. While the map is fairly short, it can also get somewhat challenging (by my standards anyway) and there's some good fast paced fun to be had.

*Story* So after a failed raid on a demon stronghold, the Doomguy finds himself captured and possibly being used as cheap entertainment. Obviously, the Doomguy isn't too happy about this and has a gut feeling that the demons have no intention of giving him a real chance for survival, at least not if he plays along with their game.

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Unknown date

Quite nice for a start. I like the idea, starting in a small arena, just with berserk, punching enemies, though I didn't realized at first I should shoot an entrance after the baron (the pain elementals were hard with just the berserk). Nice area outside. 4/5 - Optimus

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.