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   (3 reviews)
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3 Screenshots

About This File

This is my first map release and real attempt at making a level 1 map that I'd want to include in a map pack should I ever get around to making one. It's based on an old idea I had which partially included having to defeat imps using fist attacks. Besides the use of very basic scripts and zdoom things, this is designed to play out like a standard doom 2 map. All the textutes, monsters, and sprites come from the original doom 2 IWAD, so be sure to give thanks to Id software and to all the various wad editor and source port makers where it's due. While the map is fairly short, it can also get somewhat challenging (by my standards anyway) and there's some good fast paced fun to be had.

*Story* So after a failed raid on a demon stronghold, the Doomguy finds himself captured and possibly being used as cheap entertainment. Obviously, the Doomguy isn't too happy about this and has a gut feeling that the demons have no intention of giving him a real chance for survival, at least not if he plays along with their game.

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Unknown date

Quite nice for a start. I like the idea, starting in a small arena, just with berserk, punching enemies, though I didn't realized at first I should shoot an entrance after the baron (the pain elementals were hard with just the berserk). Nice area outside. 4/5 - Optimus

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.