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Satan's Dominion Series

   (1 review)
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About This File

Running... Hiding... They're everywhere... Running... Death everywhere... Home, safety.. Safe finnally, all my friends killed, my family... Satan, he found me, I can't hide. He has me. Darkness... Awakening. A cell, an unlocked door. Where am I? A window, demons and devils everywhere, Hell. I must escape, to preserve the life... Adventure through the Outpost in Hell, the first mission in the Satan's Dominion Series. Can you escape?


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Unknown date

  
Architecture is pretty bland, but not outright ugly, while the gameplay is quite bad, with scattered monsters and poor weapon/ammo balance making for a map that's difficult in the wrong sort of way. The uninteresting mediocrity is punctuated with a puzzle that's clever in theory, but tedious in practice.

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  • File Reviews

    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
    • By DRMman · Posted
      I actually like this, the custom pistol replacement is pretty good the new enemies add a nice campy feel to it which i very much enjoy, the map design gives a nice feeling to my eyes and in general was good.   RATING:4/10
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