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Satan's Dominion Series

   (2 reviews)
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About This File

Running... Hiding... They're everywhere... Running... Death everywhere... Home, safety.. Safe finnally, all my friends killed, my family... Satan, he found me, I can't hide. He has me. Darkness... Awakening. A cell, an unlocked door. Where am I? A window, demons and devils everywhere, Hell. I must escape, to preserve the life... Adventure through the Outpost in Hell, the first mission in the Satan's Dominion Series. Can you escape?

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This level starts a bit extreme, in a dungeon full of Iron Liches and yourself only with the Elven Wand and the artifacts. It's probably not playable on Black Plague, but fine on Smite Meister. It's pretty satisfying because you get the means to beat them all. Eventually the gameplay turns to normal, which is underwhelming on Smite Meister, but the author took care to add some puzzles and some interesting gameplay elements near the end.


WARNING: this level has a bug. At some point you'll encounter a continually rising wall, which will keep going up as you cross a line. That wall cannot be lowered by anything else! You will have to use the "kitty" cheat code to pass through.

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Architecture is pretty bland, but not outright ugly, while the gameplay is quite bad, with scattered monsters and poor weapon/ammo balance making for a map that's difficult in the wrong sort of way. The uninteresting mediocrity is punctuated with a puzzle that's clever in theory, but tedious in practice.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.