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Antares (a.k.a. alpha scorpionis, the brightest star in the constellation Scorpio)

   (7 reviews)
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About This File

This level is based on a space station "far out in the uncharted backwaters of the un- fashionable end of the western spiral arm of the Milky Way Galaxy, etc...". But seriously folks, this level has about 90% of its own graphics. BIG DEAL, so what does that mean? That means that you don't have to look at the same old shit on the walls anymore, this level carries its own walls, designed by me using many original and some borrowed from other textures in Doom][. The complexity of the textures was helped to a great extent by the fabulous program CorelDraw! for windows version 4 (especially using the canvases and the fills).


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Unknown date

  
I liked it

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Unknown date

  
The textures are rusty-looking, but they give a unique atmosphere to the level. The level is quite playable too, although it's got more equipment than enemies, even on UV. If you're stuck, check the automap; it'll reveal the hidden doors that you'll need to go through. This is a classic. -riki

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Unknown date

  
Nice map. Gameplay is decently balanced, but without a great deal of danger for the player. Ryerson's later maps were better in this respect.

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Unknown date

  
Is a good level, with a good and original ambientation... But the gameplay isn't too exciting.

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Unknown date

  
No. There are lots of custom textures but they are just modified and inferior versions of existing Doom/Doom2 textures. The level is a cramped collection of pokey rooms and corridors, and feels closer in spirit to Wolfenstein than Doom.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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