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MEGAHEX2.WAD (Fixed bugs in Megahex1.wad)

   (3 reviews)
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This is a New Castle of Death for HeXeN!!!! WEAPONS are different, and there is only 1 kind


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Walter confetti

  

I've expected much worse from the anonymous 0 votes reviewers, but that vote could be done due to the hatred that the friendly neighbor spider-uploader Perseus had during his time uploading anything he\she\it can put he\she\it's hands up on the archives.

At first i think to have played (and give a pretty harsh review on \newstuff review) this map, but it's a pretty similar map sets in a small fortress surrounded by mountains, with many items scattered around without caring of the player classes and adding a big group of monsters in the map just for giving you something to kill that aren't some other nerds on-line in this absolutely intended for Deathmatch map. But this is  a fortunately acceptable small map, even kinda fun (expect for a hallway filled of that guys with two heads that i don't remember the name now) in some parts. It's ok.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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