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Dark7: Mission Pack (The Special Edition)

   (20 reviews)
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7 dark base maps for zdoom.This is the sequal to dark7.


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RonLivingston

  

This actually reminds me of 007 license to spell doom. pretty cool gameplay of this wad and i love the ambient sound effects too though.

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Guest

  
I honestly enjoyed this much more than the original. Great visuals, and pleasantly low key gameplay. Shame that this is so much less popular than original Dark 7.

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Unknown date

  
Great mapset, but did you REALLY have to keep those stupid ass stealth monsters in it?! 4/5

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Unknown date

  
Loved the original Dark 7 wad 10 years ago, love this one too. - Netherstorm

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Unknown date

  
It's a nice change of pace from the usual levels one sees, and has a great flow and atmosphere that connect the levels. It's a little easy, and feels like an old Goldeneye set of levels (not necessarily a bad thing) but still manages to impress. The effort put into it pays off.

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Unknown date

  
Good initial impressions :)

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Unknown date

  
Interesting atmosphere but gameplay is tedious and easy. Elevator buttons are bad design. First part is better. 3/5

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Unknown date

  
3/5 I loved this map pack. This originally hit the internet in 2008 so I don't know why this was uploaded late on here. Despite the older, and non-special edition being on /idgames I felt this was a fun romp through the updated map pack. Much, much better than the original, but I was expecting a better final boss than a single Spidermastermind and 4 stealth Archvilles.

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Unknown date

  
"This originally hit the internet in 2008 so I don't know why this was uploaded late on here." - it was actually released in 2002 (as it was the wad that got me into ZDoom), it must've been updated since. Quality wad though.

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Unknown date

  
Too straight forward and too easy, but the atmosphere is nice. 3/5 - Zalewa

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Unknown date

  
A very fun and short mapset. Would love to see another mission pak with updated quests and such. Keep up the great map work! - Doom Masta Overall score: 4/5 stars

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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