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Dark7: Mission Pack (The Special Edition)

   (20 reviews)
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7 dark base maps for zdoom.This is the sequal to dark7.


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RonLivingston

  

This actually reminds me of 007 license to spell doom. pretty cool gameplay of this wad and i love the ambient sound effects too though.

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Guest

  
I honestly enjoyed this much more than the original. Great visuals, and pleasantly low key gameplay. Shame that this is so much less popular than original Dark 7.

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Unknown date

  
Great mapset, but did you REALLY have to keep those stupid ass stealth monsters in it?! 4/5

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Unknown date

  
Loved the original Dark 7 wad 10 years ago, love this one too. - Netherstorm

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Unknown date

  
It's a nice change of pace from the usual levels one sees, and has a great flow and atmosphere that connect the levels. It's a little easy, and feels like an old Goldeneye set of levels (not necessarily a bad thing) but still manages to impress. The effort put into it pays off.

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Unknown date

  
Good initial impressions :)

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Unknown date

  
Interesting atmosphere but gameplay is tedious and easy. Elevator buttons are bad design. First part is better. 3/5

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Unknown date

  
3/5 I loved this map pack. This originally hit the internet in 2008 so I don't know why this was uploaded late on here. Despite the older, and non-special edition being on /idgames I felt this was a fun romp through the updated map pack. Much, much better than the original, but I was expecting a better final boss than a single Spidermastermind and 4 stealth Archvilles.

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Unknown date

  
"This originally hit the internet in 2008 so I don't know why this was uploaded late on here." - it was actually released in 2002 (as it was the wad that got me into ZDoom), it must've been updated since. Quality wad though.

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Unknown date

  
Too straight forward and too easy, but the atmosphere is nice. 3/5 - Zalewa

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Unknown date

  
A very fun and short mapset. Would love to see another mission pak with updated quests and such. Keep up the great map work! - Doom Masta Overall score: 4/5 stars

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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