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Parkour

   (24 reviews)

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4 Screenshots

About This File

Gameplay modification for Doom(2). It's a weapon modification you can fit inside a matchbox!

Parkour is a full weapon enhancement mod, featuring swift n' snazzy takes on the original doom weapons, featuring reloading, dual wielding, and effects galore. True to its name, it also allows for increased mobility via kickjumping and super-unrealistic aerial dashing. Whooosh!

This mod is a first in that it achieves its aims purely with code. There are no new graphical or audio resources included -- all work is done via the magic of ZDoom's TEXTURES. As such, it has a super-small filesize and is about as 'pure' as a mod can get in terms of content.

Parkour was originally released on the ZDoom forums as an entry to Cutmanmike's Doom Mutator Contest #2 (which, sadly, was never judged), and is the first of its kind, providing the inspiration for mods such as WildWeasel's excellent "Style Mod" and Jimmy's kickass "Omega".

For those itching for some extra gore, Parkour is also compatible with Brutal Doom Lite, with special care taken to preserve special deaths. Go nuts and splat some skulls!


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Voros

  
25 KB size. Over 9000 in awesomeness. This incredible, both the mod and the size!

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Guest

Unknown date

  
Pure, VERY concentrated awesome. -Marcaek

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Guest

Unknown date

  
The only problem's I've faced with this mod is that it's very easy to skip entire sections of levels and possibly get the level to break if it's ACS or special line heavy. Even then, it's a brilliant idea for a mod anyway. Perhaps some monster balancing should have been done to balance out the Parkour Dash, too.

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Guest

Unknown date

  
The best 25kb file i have EVER DOWNLOADED !! 10/5

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Guest

Unknown date

  
Very, very highly recommended; even if you completely ignore the walljump feature and just play with the new weapons, this makes things a little more interesting. -ww

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Guest

Unknown date

  
It's 25KB because the requirements of the contest was to make a wepons mod that included no new graphics or sounds, so it's not a trollwad. Even then, it's definitely not one of Xaser's best works.

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Guest

Unknown date

  
This is pretty cool, I might be tempted to create a mapset with this once I've finished my current GZDoom 3 level set with ultra cool metal music like Q2's (with real guitars!) - Lexus Alyus

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Guest

Unknown date

  
Great stuff 4/5

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Guest

Unknown date

  
This is a work of technical genius, it feels exactly like Doom, and it provides a fantastic new gameplay style that doesn't feel old or overused and I smell the possibility for a mapset based around this mod. Somehow, this provides more action than Doom 2 itself. 5/5, Xaser.

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Zellonous

Unknown date

  
How the hell did you manage this? I don't understand... 5/5

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damned

Unknown date

  
That much inovation in 25kb?

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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