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Parkour

   (24 reviews)
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About This File

Gameplay modification for Doom(2). It's a weapon modification you can fit inside a matchbox!

Parkour is a full weapon enhancement mod, featuring swift n' snazzy takes on the original doom weapons, featuring reloading, dual wielding, and effects galore. True to its name, it also allows for increased mobility via kickjumping and super-unrealistic aerial dashing. Whooosh!

This mod is a first in that it achieves its aims purely with code. There are no new graphical or audio resources included -- all work is done via the magic of ZDoom's TEXTURES. As such, it has a super-small filesize and is about as 'pure' as a mod can get in terms of content.

Parkour was originally released on the ZDoom forums as an entry to Cutmanmike's Doom Mutator Contest #2 (which, sadly, was never judged), and is the first of its kind, providing the inspiration for mods such as WildWeasel's excellent "Style Mod" and Jimmy's kickass "Omega".

For those itching for some extra gore, Parkour is also compatible with Brutal Doom Lite, with special care taken to preserve special deaths. Go nuts and splat some skulls!


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Voros

  
25 KB size. Over 9000 in awesomeness. This incredible, both the mod and the size!

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Guest

Unknown date

  
Pure, VERY concentrated awesome. -Marcaek

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Guest

Unknown date

  
The only problem's I've faced with this mod is that it's very easy to skip entire sections of levels and possibly get the level to break if it's ACS or special line heavy. Even then, it's a brilliant idea for a mod anyway. Perhaps some monster balancing should have been done to balance out the Parkour Dash, too.

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Guest

Unknown date

  
The best 25kb file i have EVER DOWNLOADED !! 10/5

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Guest

Unknown date

  
Very, very highly recommended; even if you completely ignore the walljump feature and just play with the new weapons, this makes things a little more interesting. -ww

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Guest

Unknown date

  
It's 25KB because the requirements of the contest was to make a wepons mod that included no new graphics or sounds, so it's not a trollwad. Even then, it's definitely not one of Xaser's best works.

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Guest

Unknown date

  
This is pretty cool, I might be tempted to create a mapset with this once I've finished my current GZDoom 3 level set with ultra cool metal music like Q2's (with real guitars!) - Lexus Alyus

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Guest

Unknown date

  
Great stuff 4/5

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Guest

Unknown date

  
This is a work of technical genius, it feels exactly like Doom, and it provides a fantastic new gameplay style that doesn't feel old or overused and I smell the possibility for a mapset based around this mod. Somehow, this provides more action than Doom 2 itself. 5/5, Xaser.

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Zellonous

Unknown date

  
How the hell did you manage this? I don't understand... 5/5

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damned

Unknown date

  
That much inovation in 25kb?

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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