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Parkour

   (24 reviews)
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About This File

Gameplay modification for Doom(2). It's a weapon modification you can fit inside a matchbox!

Parkour is a full weapon enhancement mod, featuring swift n' snazzy takes on the original doom weapons, featuring reloading, dual wielding, and effects galore. True to its name, it also allows for increased mobility via kickjumping and super-unrealistic aerial dashing. Whooosh!

This mod is a first in that it achieves its aims purely with code. There are no new graphical or audio resources included -- all work is done via the magic of ZDoom's TEXTURES. As such, it has a super-small filesize and is about as 'pure' as a mod can get in terms of content.

Parkour was originally released on the ZDoom forums as an entry to Cutmanmike's Doom Mutator Contest #2 (which, sadly, was never judged), and is the first of its kind, providing the inspiration for mods such as WildWeasel's excellent "Style Mod" and Jimmy's kickass "Omega".

For those itching for some extra gore, Parkour is also compatible with Brutal Doom Lite, with special care taken to preserve special deaths. Go nuts and splat some skulls!


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Voros

  
25 KB size. Over 9000 in awesomeness. This incredible, both the mod and the size!

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Guest

Unknown date

  
Pure, VERY concentrated awesome. -Marcaek

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Guest

Unknown date

  
The only problem's I've faced with this mod is that it's very easy to skip entire sections of levels and possibly get the level to break if it's ACS or special line heavy. Even then, it's a brilliant idea for a mod anyway. Perhaps some monster balancing should have been done to balance out the Parkour Dash, too.

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Guest

Unknown date

  
The best 25kb file i have EVER DOWNLOADED !! 10/5

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Guest

Unknown date

  
Very, very highly recommended; even if you completely ignore the walljump feature and just play with the new weapons, this makes things a little more interesting. -ww

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Guest

Unknown date

  
It's 25KB because the requirements of the contest was to make a wepons mod that included no new graphics or sounds, so it's not a trollwad. Even then, it's definitely not one of Xaser's best works.

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Guest

Unknown date

  
This is pretty cool, I might be tempted to create a mapset with this once I've finished my current GZDoom 3 level set with ultra cool metal music like Q2's (with real guitars!) - Lexus Alyus

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Guest

Unknown date

  
Great stuff 4/5

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Guest

Unknown date

  
This is a work of technical genius, it feels exactly like Doom, and it provides a fantastic new gameplay style that doesn't feel old or overused and I smell the possibility for a mapset based around this mod. Somehow, this provides more action than Doom 2 itself. 5/5, Xaser.

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Zellonous

Unknown date

  
How the hell did you manage this? I don't understand... 5/5

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damned

Unknown date

  
That much inovation in 25kb?

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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