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Parkour

   (24 reviews)
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About This File

Gameplay modification for Doom(2). It's a weapon modification you can fit inside a matchbox!

Parkour is a full weapon enhancement mod, featuring swift n' snazzy takes on the original doom weapons, featuring reloading, dual wielding, and effects galore. True to its name, it also allows for increased mobility via kickjumping and super-unrealistic aerial dashing. Whooosh!

This mod is a first in that it achieves its aims purely with code. There are no new graphical or audio resources included -- all work is done via the magic of ZDoom's TEXTURES. As such, it has a super-small filesize and is about as 'pure' as a mod can get in terms of content.

Parkour was originally released on the ZDoom forums as an entry to Cutmanmike's Doom Mutator Contest #2 (which, sadly, was never judged), and is the first of its kind, providing the inspiration for mods such as WildWeasel's excellent "Style Mod" and Jimmy's kickass "Omega".

For those itching for some extra gore, Parkour is also compatible with Brutal Doom Lite, with special care taken to preserve special deaths. Go nuts and splat some skulls!


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Voros

  
25 KB size. Over 9000 in awesomeness. This incredible, both the mod and the size!

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Guest

Unknown date

  
Pure, VERY concentrated awesome. -Marcaek

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Guest

Unknown date

  
The only problem's I've faced with this mod is that it's very easy to skip entire sections of levels and possibly get the level to break if it's ACS or special line heavy. Even then, it's a brilliant idea for a mod anyway. Perhaps some monster balancing should have been done to balance out the Parkour Dash, too.

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Guest

Unknown date

  
The best 25kb file i have EVER DOWNLOADED !! 10/5

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Guest

Unknown date

  
Very, very highly recommended; even if you completely ignore the walljump feature and just play with the new weapons, this makes things a little more interesting. -ww

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Guest

Unknown date

  
It's 25KB because the requirements of the contest was to make a wepons mod that included no new graphics or sounds, so it's not a trollwad. Even then, it's definitely not one of Xaser's best works.

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Guest

Unknown date

  
This is pretty cool, I might be tempted to create a mapset with this once I've finished my current GZDoom 3 level set with ultra cool metal music like Q2's (with real guitars!) - Lexus Alyus

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Guest

Unknown date

  
Great stuff 4/5

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Guest

Unknown date

  
This is a work of technical genius, it feels exactly like Doom, and it provides a fantastic new gameplay style that doesn't feel old or overused and I smell the possibility for a mapset based around this mod. Somehow, this provides more action than Doom 2 itself. 5/5, Xaser.

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Zellonous

Unknown date

  
How the hell did you manage this? I don't understand... 5/5

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damned

Unknown date

  
That much inovation in 25kb?

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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