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The Adventures of Super Chicken and Wondeer!

   (18 reviews)
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4 Screenshots

About This File

Oh no! Super Chicken's sidekick Wondeer has been captured by the forces of hell! Looks like it's time for him to save her!

Assist Super Chicken's heroic rampage by guiding him through levels while making use of his self-gravity manipulation and making use of his assortment of tools gathered from monitors scattered about! Holding down the jump button will increase his air control dramatically as well as slowing down his descent, while crouching causes him to rocket down, allowing you to piece even the toughest of foes! Powerups are held in the aforementioned monitors that have to be broken. Weapon monitors, those that show only static, grant Super Chicken his offensive powers that can be used by pressing the alt fire key.

Nearly every levelset should work with this mod, excluding those that add custom weapons. Some levels may also be broken by the hero's small stature. Additionally, Super Chicken is amazingly mobile while airborne, so you'll have to force yourself to not break some other levels' flow!

Whether or not that's a problem, well, that's an entirely different matter.


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GamingMarine

  
Jeezus, is this one overpowered chicken. 5 stars.

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Guest

Unknown date

  
LOL but hard 4/5 - Optimus

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Guest

Unknown date

  
Mysteriously underrated.

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Guest

Unknown date

  
total garbage

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Guest

Unknown date

  
Mysteriously overrated as of newstuff 415.

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Guest

Unknown date

  
Okay, along the lines of alternate ways to complete a level, Parkour by Xaser had the potential to mess with level progression. But this is something that is unnecessary because if I wanted to fly, I could just type "fly" into the console. And it also wouldn't change the fact that it's cheating, which makes this a lame "iwad hack" that does little to actually be entertaining.

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Unknown date

  
Werid, but awesome.

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Unknown date

  
awful 0*

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Unknown date

  
This gotta be one of the most unique and hillarius mods I've ever seen.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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