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Masters of Chaos v 1.1 for Heretic

   (57 reviews)
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Three totally new episodes for Heretic - 31 levels, including new graphics, sounds and music. Five new weapons - 13 in all. New deadly enemies, new tricks and traps and much more.


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Rince-wind

  

My favourite Heretic wad to date and there are good reasons for that.

 

It's huge and adventurous, one episode has the lenght of an entire game. You'd think this would get boring and tedious, but the variety of the levels keeps it fresh, from arcane towers to frozen gardens, from swampy forests to a dream sequence that goes full A.L.T. on you.

The inclusion of new weapons and enemies adds some flavour and extra challenge, and none of them look out of place.

 

But it's not without flaws, the lenght can be an issue to some, and because of the size of the levels some parts have very little detail and look bland.

I have played this on "Bringest them oneth" (HMP) and I didn't have any problems with the difficulty, but others seem frustrated with it so keep that in mind; one of the frustration factors were probably the Ice Guys (Wendigos) from Hexen (although they were hair pulling in Hexen too).

 

Overall I would recommend this to anyone who's up for a long and challenging Heretic styled odyssey.

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viscont23

  

What a wonderful piece of work... Any news on version 1.2 of Masters of Chaos? The mod's Zdoom thread seems to be dead now :C

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Guest

  
just what heretic needs, another mediocre wad that uses zdoom simply to work around the creators' lack of skill.

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Guest

  
It's not bad, but it could be better if new weapons could be switched-in as secondary weapons rather than primary. It's really stupid having to double-tap 4 to get rid of the obnoxious ice cannon. Some levels are too huge for co-op play and keep breaking GZDoom/ZDoom sync.

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Guest

  
Overall pretty good. I enjoyed E2 and E3 much more than the first episode.

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Guest

  
Good architecture, but sadly overall pretty terrible. It can't be beaten using vanilla Heretic options (sans-jumping and crouching). This should've been mentioned in the .txt so I could've avoided it from the start. Poor design. Also, it oddly uses Hexen format for a Heretic level, even departing from standard level design such as having the sector type for secrets be 9; strangely, instead they're 1024. Minor gripe, but it indicates a lack of following standards, which is a bad sign. Don't bother.

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NuMetalManiak

· Edited by NuMetalManiak

  

two people got together and created a Heretic megawad that encompasses a lot of playtime. yeah, Heretic levels tend to be harder to speedrun through mostly because of the way the weapons and monsters are designed. well good news and bad news. bad news is that most of these levels are insanely huge, but they are really nice to look at and to play. good news is we get more weapons to play around with along with many new enemies.

 

the frost fang (slot 4) is extremely addicting to use, but a bit odd since it sometimes has pauses in between volleys of shots, its powered up version is okay but there's better. the skull staff (slot 8) seems like it could be a fantastic weapon by nature but it's basically a slower hellstaff with a different ammo pool which only really is handy. it's powered up version is actually kickass but the weapon sprite disappears for some reason. meanwhile, the blood scepter (slot 5) is also a slower hellstaff, which seems a tad more reliable with more damaging shots and a good powered up attack. the ember wand (slot 2) doesn't seem to hit any strides. the best new weapon is easily the jade wand (slot 3) with piercing shots, although it's useless against ghost enemies, it has the best powered up version which is a rapid-fire SSG-like hitscan, absolutely invaluable.

 

the one inventory item and a load of custom monsters come from Hexen. Discs of Repulsion aren't really that useful, and many of the Hexen enemies play rather well. Dark Bishops, Reivers, Green Chaos Serpents, and Wendigos are mainstays, but the Ettin holds the cake for most annoying custom enemy with multiple attacks and a bit of waiting for his dumb flame shield whatever to go away. there's a number of actually custom Realm667 enemies, like the darker bishop variants as well as roaches (green Shadows that shoot two green projectiles), Nightmares (those imp-like things that only are killable if visible), and some archers, along with an erratic-moving invisible warrior of sorts. the black Iron Lich boss is another weird one.

 

I enjoyed the forest levels quite a lot, E1M6 and E3M2, but most of the interior ones were not so good. E3M3 for example was more annoying than it should be. the town levels are okay with E3M9 being the best. almost every level will take over 10 minutes here, so prepare for the long haul and make sure to save all your resources throughout. the final boss at E3M10 was very cool to fight I'd say, make sure to actually press the four switches in the arena as monsters are teleporting, it's a good idea to run instead of fight so you can get the maximum out of the infighting that is liable to help weaken the main boss.

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Guest

  
Best Heretic wad!

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Guest

Unknown date

  
What port is this designed for? It's in vanilla ftp dir, and the txt file doesn't mention minimum port spec, but filesize and map numbers tell a different story. It's confusing...

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Player Lin

Unknown date

  
Total Awesomeness. I don't know how to explain but this heretic magewad really great, I know there were few of wads for heretic, so such things like this became really great. Well, some small flaws like HoM in E3M10, overpowered new monsters(seems like ZDooM wad suffered this as always) and some weird mazey map designs. But overall I have lot of fun with this, great job! 4.5/5

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Guest

Unknown date

  
Probably the biggest heretic megawad ever. Awesome! We need more heretic megawads like this!

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Guest

Unknown date

  
holy smokes this is the best heretic megawad ive ever played 10/10 the thing is that i cant play it in Gzdoom i dont like that soo 3/5 = 13/10

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Guest

Unknown date

  
Gran mapeado con mucha jugabilidad. Discrepo de Kristus y otros, es un gran trabajo.

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Guest

Unknown date

  
Pretty good megawad for Heretic! I finished episode 1 and it's pretty challenging, I died few times (twice in ice level because of ettin boss and other times in secret levels because I have found none and had to warp to them with wand only) Also there were some bugs: example green door at end of E1M8 can be opened once, when closes it cannot be opened again. Other bugs are: ettin boss (bormereth) can be morphed, he is a mini-boss after all so it needs protection and some texture misalignments. Overall 4/5

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Guest

Unknown date

  
Heretic deserve more megawads. and believe me, this one rocks! 5/5

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rsl

Unknown date

  
I had great expectations from this one. Offers a very nice assortment of themes and environments, but sometimes level design is a bit too much blocky and symmetrical. The addition of several R667 monsters and weapons _in unmodified form_ does not help either. 3*

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Guest

Unknown date

  
Agree with Kristus. I regret wasting my time. 1/5

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Guest

Unknown date

  
First episode felt a bit raw when it was released as a beta, but the full thing is a big improvement. Some maps suffer from excessive switch hunting (looking at you E1M10) and the ice rod doesn't really get used but in looks, themes and gameplay it's a winner.

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Guest

Unknown date

  
One of the best WADs i've played for Heretic, it doesn't rely on overdetailed level design but rather on classic style which is great. Don't listen to the naysayers and give this a go. 4/5 stars from me, good job. And full playthrough: http://www.youtube.c om/watch?v=s9Wx_E9bD 1g

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Thales

Unknown date

  
I just finished the Frozen Wasteland and enter the Chapel of the Moon. Totally digging the dark atmosphere & the level design. Great work on the balance too, I find myself constantly having to switch weapons, running out of ammo for one while finding barely enough ammo for another. Also finally some maps where items are not only a commodity but a necessity!

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Guest

Unknown date

  
Nice maps here and there, but overall felt very mediocre. I was waiting for more of the good ole Heretic feeling which was missing. 3/5 Trollmann

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Guest

Unknown date

  
Played @ UV. Pros: nice long adventures, good fights, new monsters. Cons: often way, way too dark, way too many invisible monsters, some new monsters are unbalancedly strong, some levels are very repetitive, sometimes too much switch-hunt, and I really hate levels which are completely 'fog'ged-up. Overall: absolutely solid 4/5, but due to it's weaknesses not 5/5. Thanks for making this megawad anyway, overall I enjoyed it a lot.

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Guest

Unknown date

  
You'd be doing yourself a big favor if you paid attention to this file and ignored the other nine most recent ones. This is the only one worthwhile. Good work. 5/5

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Guest

Unknown date

  
Execellent mapset, really Good Job on this megawad.

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Guest

Unknown date

  
Don't think it's anywehre near as good as it's made out to be.

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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