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Masters of Chaos v 1.1 for Heretic

   (55 reviews)
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Three totally new episodes for Heretic - 31 levels, including new graphics, sounds and music. Five new weapons - 13 in all. New deadly enemies, new tricks and traps and much more.


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Guest

  
just what heretic needs, another mediocre wad that uses zdoom simply to work around the creators' lack of skill.

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Guest

  
It's not bad, but it could be better if new weapons could be switched-in as secondary weapons rather than primary. It's really stupid having to double-tap 4 to get rid of the obnoxious ice cannon. Some levels are too huge for co-op play and keep breaking GZDoom/ZDoom sync.

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Guest

  
Overall pretty good. I enjoyed E2 and E3 much more than the first episode.

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Guest

  
Good architecture, but sadly overall pretty terrible. It can't be beaten using vanilla Heretic options (sans-jumping and crouching). This should've been mentioned in the .txt so I could've avoided it from the start. Poor design. Also, it oddly uses Hexen format for a Heretic level, even departing from standard level design such as having the sector type for secrets be 9; strangely, instead they're 1024. Minor gripe, but it indicates a lack of following standards, which is a bad sign. Don't bother.

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NuMetalManiak

  
most of these levels are insanely huge but they are really nice to look at and to play. I enjoyed the forest levels quite a lot, but most of the interior ones were not so good. new weapons are alright, the powered-up jade wand was my favorite. the final boss was very cool though.

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Guest

  
Best Heretic wad!

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Guest

Unknown date

  
What port is this designed for? It's in vanilla ftp dir, and the txt file doesn't mention minimum port spec, but filesize and map numbers tell a different story. It's confusing...

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Player Lin

Unknown date

  
Total Awesomeness. I don't know how to explain but this heretic magewad really great, I know there were few of wads for heretic, so such things like this became really great. Well, some small flaws like HoM in E3M10, overpowered new monsters(seems like ZDooM wad suffered this as always) and some weird mazey map designs. But overall I have lot of fun with this, great job! 4.5/5

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Guest

Unknown date

  
Probably the biggest heretic megawad ever. Awesome! We need more heretic megawads like this!

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Guest

Unknown date

  
holy smokes this is the best heretic megawad ive ever played 10/10 the thing is that i cant play it in Gzdoom i dont like that soo 3/5 = 13/10

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Guest

Unknown date

  
Gran mapeado con mucha jugabilidad. Discrepo de Kristus y otros, es un gran trabajo.

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Guest

Unknown date

  
Pretty good megawad for Heretic! I finished episode 1 and it's pretty challenging, I died few times (twice in ice level because of ettin boss and other times in secret levels because I have found none and had to warp to them with wand only) Also there were some bugs: example green door at end of E1M8 can be opened once, when closes it cannot be opened again. Other bugs are: ettin boss (bormereth) can be morphed, he is a mini-boss after all so it needs protection and some texture misalignments. Overall 4/5

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Guest

Unknown date

  
Heretic deserve more megawads. and believe me, this one rocks! 5/5

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rsl

Unknown date

  
I had great expectations from this one. Offers a very nice assortment of themes and environments, but sometimes level design is a bit too much blocky and symmetrical. The addition of several R667 monsters and weapons _in unmodified form_ does not help either. 3*

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Guest

Unknown date

  
Agree with Kristus. I regret wasting my time. 1/5

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Guest

Unknown date

  
First episode felt a bit raw when it was released as a beta, but the full thing is a big improvement. Some maps suffer from excessive switch hunting (looking at you E1M10) and the ice rod doesn't really get used but in looks, themes and gameplay it's a winner.

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Guest

Unknown date

  
One of the best WADs i've played for Heretic, it doesn't rely on overdetailed level design but rather on classic style which is great. Don't listen to the naysayers and give this a go. 4/5 stars from me, good job. And full playthrough: http://www.youtube.c om/watch?v=s9Wx_E9bD 1g

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Thales

Unknown date

  
I just finished the Frozen Wasteland and enter the Chapel of the Moon. Totally digging the dark atmosphere & the level design. Great work on the balance too, I find myself constantly having to switch weapons, running out of ammo for one while finding barely enough ammo for another. Also finally some maps where items are not only a commodity but a necessity!

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Guest

Unknown date

  
Nice maps here and there, but overall felt very mediocre. I was waiting for more of the good ole Heretic feeling which was missing. 3/5 Trollmann

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Guest

Unknown date

  
Played @ UV. Pros: nice long adventures, good fights, new monsters. Cons: often way, way too dark, way too many invisible monsters, some new monsters are unbalancedly strong, some levels are very repetitive, sometimes too much switch-hunt, and I really hate levels which are completely 'fog'ged-up. Overall: absolutely solid 4/5, but due to it's weaknesses not 5/5. Thanks for making this megawad anyway, overall I enjoyed it a lot.

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Guest

Unknown date

  
You'd be doing yourself a big favor if you paid attention to this file and ignored the other nine most recent ones. This is the only one worthwhile. Good work. 5/5

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Guest

Unknown date

  
Execellent mapset, really Good Job on this megawad.

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Guest

Unknown date

  
Don't think it's anywehre near as good as it's made out to be.

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Guest

Unknown date

  
It has been an incredible pleasure to play this wad. The authors have put so much effort into it, and it shows, and it is amazing. The mixing of different worlds in this beautiful Heretic atmosphere has produced a classic, comparable in its uniqueness only to the original Heretic. Please, keep up the good work! I will always be waiting for another gem of a game from you.

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Guest

Unknown date

  
Astonishingly mediocre. Kristus

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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