Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nutty Shells

   (13 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

Doom 2 in a nutshell.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
very original concept, good gameplay 4/5

Share this review


Link to review
Guest

Unknown date

  
yup, that does sum up doom 2 very well

Share this review


Link to review
Guest

Unknown date

  
Great concept, needs polishing. Average monster placement, below average layout, misused textures. 3/5, a very possible 5/5 release if polished.

Share this review


Link to review
Guest

Unknown date

  
It's a decent map, and quite fun to play. Not trivally easy either.

Share this review


Link to review
Memfis

Unknown date

  
Design-wise it's pretty nice, a cool mix of many areas from Doom 2. But the gameplay is kinda boring: you get all weapons and heaps of rockets/plasma but the opposition mainly consists of imps and zombies. Worth playing just to spot all the homages and to look at the clever ways of connecting areas.

Share this review


Link to review
Guest

Unknown date

  
Wowa, nice small level with references from MAP01, 02, 15, 20something, 30 and more. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
all doom 2 in one map, cool idea

Share this review


Link to review
Guest

Unknown date

  
This was very fun to play! -FoH

Share this review


Link to review
Guest

Unknown date

  
Good map that pays numerous homages to Doom II w/o ripping any of it.

Share this review


Link to review
Guest

Unknown date

  
Pretty good. Enjoyed it. This could (should) have been a lot better with some finalising and maybe some modern source port features or maybe more maps with that Déjà vu feel. 3.8/5

Share this review


Link to review
Guest

Unknown date

  
A good doom level but it's not smooth.

Share this review


Link to review
  • File Reviews

    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
×