Advanced engine needed : GZDoom
Primary purpose : Single play
Title : Discovering the Hell: The Invasion
Filename : dthti.wad
Release date : 16/09/2007, with a revised version in 19/06/2012
Author : Deadwing
Email Address : email@example.com
Other Files By Author : eclspeii.wad
Misc. Author Info :
Description : Discovering the Hell: The Invasion (DTHTI) is a 8
levels wad, which 2 of them are boss levels (one is secret). The levels are
simple detailed being more focused in design and challenge itself, provi-
ding some natural, tech base and hellish scenarios.
The monster count is lower than normal, but they are stronger and faster,
so be careful. For this reason, It is highly recommended to play with mouse
look, and you will need to jump and crouch a bit, so don't be afraid of
All the songs are in mp3 format and were made by myself especially for THIS
and FUTURE doom levels. If you like any, feel free to use on your wad, but
id love to be contacted and credited. Here's a description of each level
LEVEL 1: Open Research Complex
A linear medium-sized tech base level. Mostly enemies are weak and
easy to kill, but be careful with some traps. In the middle section there's
a secret with a super-shotgun, that will facilitate in some more burocratic
Music: Basic drum'n'bass track with synthetizer riff which gives some more
technical and adrenalin feel.
LEVEL 2: Ganymade's Fields
More open spaced level, with a central green area with some ruins
and trees. In beginning, there´s a bifurcation which you can only choose
one of the paths, leading to the central non-linear field.
Music: A more calming but groovy sound from a electronic sound bass.
LEVEL 3: Isolated Complex
Start´s with a similar theme from previous level, leading to a
tech base with some secrets experiments and lots of dump toxins.
Music: A groovy rock track, starting with a 7/8 signature heavy section
turning later to a 4/4 speed rock.
LEVEL 4: Ganymade's Ruins
Main ruin themed level, with some open field in the beginning.
Some traps and small challenges are expected, as usual.
Music: Beautiful and atmospheric eletronic sound, with lot of pads,
leads and electronic bass.
LEVEL 5: Undiscovered Cave
A dark cave themed level. Very linear and long, some diffe-
rent middle sections and a boss battle in the end.
Music: Atmospheric track with some guitar and drums with reverb, giving
a isolated and undiscovered feeling.
LEVEL 6: The Other side
Another more linear level, focused on hellish theme. Some open
space in beginning with a castle in later sections.
Music: groovy eletronic sound in the beginning with a heavier rock later
LEVEL 7: One of the five rulers
Final boss battle.
Music: Same as level 1.
LEVEL 8: Secret-Level: Desvastated Land
Secret level. Beat the boss and get a prize (:
Music: Same as level 6.
At last, some interesting info that will help during gameplay:
- Pistol has 100% accuracy.
- Rockets limited to 15 (30 with backpack), but does at least double
- Cells limited to 150 (300 with backpack), so don't be afraid to use
it when you got enought (:
Additional Credits to : Neodoom for the textures and realm667 for two
new monsters. Brdoom for support and incentive.
* What is included *
New levels : 11 levels. (8 playable)
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : Map01 to Map08
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Six months
Editor(s) used : Doom Builder, XWE
Known Bugs : None
May Not Run With : Engines that doesn't support DECORATE or zdoom features
Tested With : GZdoom 1.5.6
* Copyright / Permissions *
Authors (MAY/may NOT) use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
(delete one of these two paragraphs:)
You MAY not distribute this file in any format.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors