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Discovering the Hell: The Invasion

   (18 reviews)
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Discovering the Hell: The Invasion (DTHTI) is a 8


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Deadwing

  
hard levels a bit too simple but fun

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Guest

  
Very good levels! Some of them are really hard, but I've loved the faster projectiles, makes everything more challenging.

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Guest

  
Awesome stuff!

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Unknown date

  
The music is good, and the levels have a distinctive theme (rock fortress and canyons) that hold them together nicely. The speed of the enemies' projectiles and their toughness has been ramped up, and that kicked my ass at first and took some getting used to. There are some puzzles, and jumping is necessary. Overall it's a nice change from the usual levels, but the replay factor is low. 4/5

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Unknown date

  
dang son u got them good mapping skills ur liek my granny she dieded 17

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Unknown date

  
1 star for the half way decent music

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Unknown date

  
fun and tension good!

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Unknown date

  
Music rules, environment is nice (forests and ruins), there is some jumping required which can be annoying but not much. 4/5 - Optimus

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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