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Chambers of Dis

   (28 reviews)
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About This File

I made this awesome map for Zdoom called Chamber of Dis.

I worked on this map on and off while writing for our Heretic record. This is designed for single player gameplay and it's REALLY BIG.

Test your gamming skills and see how you stand in this environment of Survival Terror!!!


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Unknown date

  
This is a 2010 map? Its absolutely crap. It looks like a 1995 map, it runs like crap, you get stuck in places, dont play it, its a worthless piece of crap. Its always nice when you start the level and theres about 9 arachnatrons staring at you and shooting you and you only have a pistol.

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Unknown date

  
Trey doesn't map as well as he plays guitar. :(

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Unknown date

  
Circa 2003? I bet this garbage came straight from 1994.

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Unknown date

  
Impossible. And random bosses stuck in places. -Se7eNytes

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Unknown date

  
No way Morbid Angel's guitarist did this wad. Blatant lie.

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Unknown date

  
Go to the Morbid Angel website and there's news about this map in 2004. There's also a download link, but it contains the whole doom2 wad and it's intended for zdoom.

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Unknown date

  
I'm the one who sent the wad in, and yes, it is a piece of turd that makes me swear it was made in 1994. I, myself give it a 0/5 -Aldaraia

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Unknown date

  
5* because Morbid Angel kicks ass. But this map sucks

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Unknown date

  
Even Glassyman makes better wads.

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Unknown date

  
Trey a shit.

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Unknown date

  
OK, so it's big, hard, and isn't a masterpiece...but bear in mind that this is probably Trey's first real level. We're not all Michaelangelos in the wad creating world, lest you all forget. I guess if it's not "Avatar"-like it's a piece of shit here in this realm of five-second attention spans. Oh well. As for me I found enjoyment and absolute frustration, but I'm willing to overlook Trey's obvious inexperience. It could've ended up a LOT worse.

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Unknown date

  
It's called suprwep8.deh. Other than that utter crap. 0/5

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Unknown date

  
5/5 Just because it's a Morbid Angel map. Sue me. ~ DeathevokatioN

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Unknown date

  
1.) No detail 2.) No monster/weapon balance 3.) Blatant lie about Morbid Angel in order to get well-received as a WAD Sorry, 0/5

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Unknown date

  
It is... empty. Also, try to use a cool thing named Slumped.

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Unknown date

  
To the smart arse above me, one would think that it's a lie but check Morbid Angels site, click on links, there's your proof. Not a brilliant map but it's nice to see a great guitarist getting into editing I hope these reviews don't put him off and that he improves his mapping ability. This would have got 0 stars but seeing as I like Morbid Angel it deserves at least one for its creator.

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Unknown date

  
Urgh, no. Sorry, I really wish I could say something nice about this level, but I can't.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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