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Nitro's Doom

   (19 reviews)
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7 Screenshots

About This File

This is the final version of my first Doom WAD. It's nothing too good but I hope you'll like it. For older versions, look in the file folder "oldversions".


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Player Lin

Unknown date

  
Too mazey and will have too much ammo if you found those secrets in level. It's decent but I just give up with those mazey designs on later maps...

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Guest

Unknown date

  
"It's nothing too good" exactly... Very uninteresting architecture, ugly lighting/texturing, very easy/boring monster fights, levels that are way to fucking short (all 11 maps could be made into one map because they are so terribly short.), and shitty ammo/health/barrel placement make this wad = 0/5

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Guest

Unknown date

  
OK for a first WAD

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Guest

Unknown date

  
^ Didn't play through all the maps, but neither have I. MAP01 is a typical first techbase, nothing special. MAP02 is a brown sewage theme, with what the hell barrels. From there all maps become really shitty. This author really loves dishing out the pain...elementals. Seriously, there are like 5 in every map. 1/5 -BloodyAcid

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K3K

Unknown date

  
Very fun! Especially for a first WAD. But seriously guys? 1/5 and 0/5's ? This ain't a 1 star/0 star wad, that would belong to Wow.wad and Terry's WADs. I like the storage room with the metal walls in MAP04, the WAD seems to be a little too easy in some areas, but I've almost died a few times so far ;) 4/5 -TB171

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insanoflex312

Unknown date

  
not so great but not bad its 2/5 good.

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Guest

Unknown date

  
i enjoyed this mod 5/5-discozombie

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Guest

Unknown date

  
Whoever commented that 2nd feedback about this map should go fuck himself and his life.. Dont you realise guys that he put alot of effort on this ? It may be boring and not so surprising but he deserves a chance.. as the map isnt looking that bad at all! 4/5! Effort is all about! :)

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Guest

Unknown date

  
A must have for frontends/launchers.

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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