Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Doom Universe's Total Randomness Community Project

   (12 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

Every Doomer has many unfinished maps lying on their HDDs. We've bugfixed and completed some of those maps, and thus this project has been born. Because of the various map themes, it's been called "Total Randomness". Read mapinfo.txt for individual map descriptions.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

gonna say MAP06 was actually a terrible map. it's really long and actually quite broken, and there's a few areas where you can't escape. I'm okay with the rest of the set though.

Share this review


Link to review
Guest

Unknown date

  
i like it! 4/5

Share this review


Link to review
Guest

Unknown date

  
Most of this you can probably skip without losing sleep. It has the impression of the mid-90s period, though there are some port effects in places. Not awful, but not something you'll remember after it's done. The exceptions are Kassman's two maps (both very small, but aesthetically memorable)and map 06, which is definitely the real reason to play this. It's a large map with solid aesthetics that derives most of its challenge from being mined with all manner of delightfully diabolical traps. --TDotW

Share this review


Link to review
Guest

Unknown date

  
Play map06, 5/5 just for it!

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×