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The Doom Universe's Total Randomness Community Project

   (12 reviews)
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7 Screenshots

About This File

Every Doomer has many unfinished maps lying on their HDDs. We've bugfixed and completed some of those maps, and thus this project has been born. Because of the various map themes, it's been called "Total Randomness". Read mapinfo.txt for individual map descriptions.


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NuMetalManiak

  

gonna say MAP06 was actually a terrible map. it's really long and actually quite broken, and there's a few areas where you can't escape. I'm okay with the rest of the set though.

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Unknown date

  
i like it! 4/5

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Unknown date

  
Most of this you can probably skip without losing sleep. It has the impression of the mid-90s period, though there are some port effects in places. Not awful, but not something you'll remember after it's done. The exceptions are Kassman's two maps (both very small, but aesthetically memorable)and map 06, which is definitely the real reason to play this. It's a large map with solid aesthetics that derives most of its challenge from being mined with all manner of delightfully diabolical traps. --TDotW

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Unknown date

  
Play map06, 5/5 just for it!

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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