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Coven

   (11 reviews)
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3 Screenshots

About This File

A quick Heretic level in a similar vein to the originals, built and tested for the DOS .EXE. The map takes place in and around a chapel inhabited by an evil cult and resembles the City of the Damned levels visually.

This is not quite a speedmap, but I devised the initial floor plan in one night, then spent some additional time tweaking and polishing it later. Normal difficulty is the original "as intended" object layout, but there are settings for Easy and Hard, if you need them.


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Rem

  
A solid, fun little unpretentious and old schoolish Heretic map... it aims to be of iWad quality, it fell a bit short in terms of visuals due to lack of texture contrast (imo), but layout and gameplay wise it makes up for this and fits into Heretic's lore perfectly. If you're a fan of Heretic then I totally recommend this. Also; do a search for this author, he's progressed a lot since this map, and his other Heretic works are epic journeys and are worth checking out too.

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Guest

  
Had fun playing this - reminded me of what I loved when playing the shareware episode for the first time - worth a look

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maulosiarch

Unknown date

  
First map uploaded? And it's Heretic? THANK YOU!!! It could do with a bit more lighting variation, and there are a few big rooms with incredibly boring and underdone textures, but all in all, a great effort. No excessive use of ammo in this level either, as other Heretic mappers tend to do.

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Guest

Unknown date

  
Amateour map. 2/5

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Guest

Unknown date

  
Kind of average, nothing special here in any way.

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Guest

Unknown date

  
Not bad, average designs and architecture. I needed a secret to make it on skill 4 but it was an easily secret to see. Worth playing if you need a diversion. 3 and a quarter/5

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Guest

Unknown date

  
Nice may layout: +1 star; good monster placement: +1 star; clever use of the wings of wrath to access the last secret areas: +1 star; texturing lacks visual contrast: -1 star; Heretic map bonus: +2 stars. Total: 4 stars.

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  • File Reviews

    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
    • By DRMman · Posted
      I actually like this, the custom pistol replacement is pretty good the new enemies add a nice campy feel to it which i very much enjoy, the map design gives a nice feeling to my eyes and in general was good.   RATING:4/10
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