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cannonball's speedy episode 1 wad

   (22 reviews)
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This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.


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Guest

  
Good old fashioned dooming. Not remarkable but solid none-the-less. What else can be said? 4 stars. -TRRobin.

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Guest

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Very enjoyable. The start of e1m2 was particularly awesome. -Khorus

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Guest

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Absolutely phenomenal, an evocative and engrossing pick me up go rambo slug a fest with bare bones architecture but a good emphasis on setting the atmosphere of the level, theirs a good assortment of surprise ambush traps which make you slow down and consider your next move. I loved the difficulty pace, starts off slow and steady then ends with a Plutonia esque meaty finale. It get's a 5 as it keep me hooked from beginning to end and I'd definitely replay it again. -Bloodite Krypto

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Guest

Unknown date

  
^I was a little unsure about the critisms as I only used vanilla features but have come to realise that for lowering floors with monsters inside, you need the room to be a sufficient height to start off with for the floor to lower in vanilla, this does not apply to boom compatibility. I never knew that so put it down to a noob error. I shall test things in it's intended port and not use assumptions again. Apologies for this

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Guest

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Nice job Matt, hope to see more from you in the future. I'll definitely record on this. -Kyle McAwesome

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Guest

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Great wad but there is some problems....There are some areas where you can go but you can't come back without IDSPISPOPD -cheat. 4/5

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Steve D

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Great looking levels with cool architecture, epic scope, and just the right amount of detail. Tons of traps, including a massive E1M7 trap. But the fights are a little easy because there's so much health, ammo and dodging room. The only thing I found brutal was fighting the grey-room Cyb in E1M7. Still, this mapset is brilliant, one of the best E1 replacements I've played, and I've played Fava Beas and Double Impact. Bravo, Cannonball! 4.25/5 -- Steve Duff 1/4/2013

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maggotjoe

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I love it, has a nice classic feel to it

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Guest

Unknown date

  
just use 17267 instead now good levels though

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Guest

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Good job, fun to play however the traps do become a bit expected as you progress through the levels. Also there are a couple of problems with some of the maps i.e. E1M6: some lines have no sides, tutti frutti in a couple of places and traps that don't work (monsters can be seen stuck in ceilings - floors not lowering). Maybe a boom compatible port is required. 4/5 dwrTag

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Guest

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Really good episode 1 replacement, with lot's of traps and some good areas. 5/5 - Optimus

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Guest

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It is somewhat predictable but the action is pretty good if you don't play too cautiously and keep the pace going, and it's not too hard (I dies only once on e1m6). One thing I'd criticize is that -complevel 3 wasn't used while testing. The main bug from that was a couple of places where monsters never lower from their closets, in e1m5 and e1m7, making the maps a bit easier in vanilla behavior. At least, those bugs didn't make the levels impossible to complete. [3/5] ~Chain Mail (08/2012)

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Guest

Unknown date

  
Very good episode, another successful speedmap attempt esque KSSHT (though the style is different). I hope this author completes more Doom I episodes. A whole megawad of this would be great!

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Guest

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Thanks. Hopefully I will be able to complete more episodes for this.

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Guest

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best of best

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Guest

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Very good wad. I like it 5/5!

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  • File Reviews

    • By Walter confetti · Posted
      C'mon, is not that bad! There's so much doomcute here that i'll think that i start to have diabetes from all the sweetness lol. Even if big part of the movies are all "Oh My Goddess!" with wrong titles as well for the, the textures a cute cartoony design, even if pretty flat sometimes. The techno midi is awful. Overall cute map.   A fun trivia: iirc in the movie "7 doors of death" aka "The Beyond", near the end the main characters tries to escape from zombies (or they are possessed ghouls? I don't remember) and every time they using 3 shoots in total for all the time, using a revolver. Also that guys have a black and red mimetic like dress, like a certain monster in a certain game....
    • By Walter confetti · Posted
      Not sure to talk about this map on the Wadarcheology thread since i'm pretty sure it's pretty well known around there, even with only one wrote review by Doomkid? However, this is a pretty good map sets in the famous Enterprise starship from Star Trek: The Next Generation, new graphics, sounds and cute sprites of crew inmates, the work done is pretty admirable, too bad that there's no exit (at least i didn't find it)! However, a pretty cool partial conversion!
    • By Walter confetti · Posted
      Not bad, the premise of choosing your own combo of guns is pretty cool and visually the map is nice. T recall that his map was more harder in my youth, but it's not really challenging with only 70 monsters in the map on HMP. Also the map can be finished fast if you find the secret exit.
    • By DuckReconMajor · Posted
      We live in a world where you can play Speed of Doom pretty much whenever you want. And for that I am thankful 🙏
    • By BoxY · Posted
      Although the progression is so absurdly dense that you'd have to be some type of maniac to beat the whole thing without checking in an editor, the atmosphere produced by this alternate reality is so unique and powerful that by the end you'll forget that you were supposed to merely be playing Doom. It takes a great and powerful mind to create a map like this, for better and/or worse.
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