Archive Maintainer : (special instructions if any)
Update to :
Advanced engine needed : Limit removing
Primary purpose : Single+Coop play / Deathmatch / No levels included
Title : cannonball's speedy episode 1 wad
Filename : cbspeed.wad
Release date : 12/07/2012
Author : Matt "cannonball" Powell
Email Address : firstname.lastname@example.org
Other Files By Author : other wads in development. 2012.wad/ 4 Maps for slaughterfest 2012 (True Grit, Total Recall, Exodus and Core Annihalation), 2 maps for Mayhem 2012 (Infiltration and Cold Day In Hell) and 2 maps for NOVA (The Prisoner and Into The SUpernova).
Misc. Author Info : Is doom mapping really using my chemistry degree???
Description : This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.
Additional Credits to : ID Games for doom
The artists/games/tv shows for which the music for this wad comes from.
* What is included *
New levels : 9
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : Yes
Demos : Yes (just 1 for the episode 1 slot)
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : E1M1-9
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2 and a half weeks
Editor(s) used : Doom builder 2 and Slade 3
Known Bugs : Not any I have found. There are likely to be visplane overflows in Vanilla.
May Not Run With : Vanilla
Tested With : Pr-boom plus V184.108.40.206
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
(delete one of these two paragraphs:)
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/
In the year 2150, scientists have finally started to crack the deep internal secrets of time, space and matter. Using the CERN facility as it's based, the UAC had manged to carry out revolutionary research into new particles, but also the transport of matter. Things seem to be going well, but alas things were about to change. One day there was a huge power surge from the northern section of the collider complex. Suddenly monsters of unknown origin started pouring out of a gapping whole created inside the particle accelerator. All those inside the complex died or succumbed to a much worse fate.
Luckily you were outside the facility and in case of an emergency a lockdown proceedure is innitiated which stops the spread of contamination. But even this was struggling with the demonic forces present. Given the lack of time for planning. You decide to head back to the base itself and stop this invasion before it's too late.
E1M1 - Toxic Touchdown
Music used - Mighty Morphin Power Rangers midi
Short but sweet level, which starts the episdoe off in a small nukage facility with some tech base areas thrown in. Very easy with a cheesy midi, which I was surprised to find that people liked :)
E1M2 - Mutagenic Quarantine
Music used - track 279.mid by Ray Schmitz (Shtbag)
Medium sized nukage level, this area has been sealed off from the rest of the base. This map is more notably packed than the previous level. This level was scaled back a little in places, the play might be a little tedious, so I removed quite a few imps which only seem to act as timesyncs. Hopefully this is ok.
E1M3 - The Cleanser
Music used - Smoke and mirrors from Rise of the Triad by Lee Jackson/Robert Prince
This map takes use into a nukage processing centre, you get to see working pumps and plenty of nuclear waste. The secret area requires a blue keycard, but you will have to have your wolf3d head on, I love secrets within secrets.
E1M4 - Withering Gardens.
Music used - Under Death by Mark Klem from Requiem Map08
This level takes you out onto the surface again. You see a garden like courtyard with ponds and plantlife which seem to have not stood up well to a hellish invasion. You can have a peek into many of your friend's offices here, just watch out for zombies shooting out from behind the walls.
E1M5 - Administration
Music used - Not sure of it's precise origins, but it is used for Kama Sutra Map13
Chairs, talbes and computers clutter the outer rooms and the central area. Not much else to say, but I feel that implementing some wood into the tech base style didn't go too badly.
E1M6 - Laboratory
Music used - Infinite by Tom Mustaine (TNT Map10/18)
Silver and grey stone map which packs a punch. But on the other hand good secret hunting will also make you stronger than ever. Despite the larger monster count, you can chaingun through the hordes all blow them away with your stronger weapons later. I found this map rather fun to make and play.
E1M7 - Reactor
Music Used - Gut Wrencher by Robert Prince (from Duke Nukem 3D)
Largest and hardest map of the wad. Hitscanners everywhere, hordes of monster which appear from nowhere, limited health and your strongest weapon is plasma gun. You will be begging for bfg, especially on UV, sorry guys.
E1M8 - Particle Accelerator
Music used - Sign of Evil by RObert Prince (origional track for this slot)
Short and simple. A few light skirmishes, in the dark tunnels before reaching the collider complex. A wall will lower revealing the final fight and it's pretty tough, infighting is possible which helps and the ammo is just enough. You don't want to be to gun-ho though. The ending is rather sudden and abrupt, but I like it.
E1M9 - Atom Smasher
Music Used - Descent (d cent06)
Simple map which seems to be a small scale version of the main hadron collider. This structure has a few room branching off which give you the three keys needed to exit the level and claim your reward for finding this level. The level itself is made u of some semi slaughter battles once to get the weaponry in the map.