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cannonball's speedy episode 1 wad

   (22 reviews)
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3 Screenshots

About This File

This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.


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Guest

  
Good old fashioned dooming. Not remarkable but solid none-the-less. What else can be said? 4 stars. -TRRobin.

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Guest

Unknown date

  
Very enjoyable. The start of e1m2 was particularly awesome. -Khorus

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Guest

Unknown date

  
Absolutely phenomenal, an evocative and engrossing pick me up go rambo slug a fest with bare bones architecture but a good emphasis on setting the atmosphere of the level, theirs a good assortment of surprise ambush traps which make you slow down and consider your next move. I loved the difficulty pace, starts off slow and steady then ends with a Plutonia esque meaty finale. It get's a 5 as it keep me hooked from beginning to end and I'd definitely replay it again. -Bloodite Krypto

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Guest

Unknown date

  
^I was a little unsure about the critisms as I only used vanilla features but have come to realise that for lowering floors with monsters inside, you need the room to be a sufficient height to start off with for the floor to lower in vanilla, this does not apply to boom compatibility. I never knew that so put it down to a noob error. I shall test things in it's intended port and not use assumptions again. Apologies for this

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Guest

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Nice job Matt, hope to see more from you in the future. I'll definitely record on this. -Kyle McAwesome

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Guest

Unknown date

  
Great wad but there is some problems....There are some areas where you can go but you can't come back without IDSPISPOPD -cheat. 4/5

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Steve D

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Great looking levels with cool architecture, epic scope, and just the right amount of detail. Tons of traps, including a massive E1M7 trap. But the fights are a little easy because there's so much health, ammo and dodging room. The only thing I found brutal was fighting the grey-room Cyb in E1M7. Still, this mapset is brilliant, one of the best E1 replacements I've played, and I've played Fava Beas and Double Impact. Bravo, Cannonball! 4.25/5 -- Steve Duff 1/4/2013

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maggotjoe

Unknown date

  
I love it, has a nice classic feel to it

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Guest

Unknown date

  
just use 17267 instead now good levels though

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Guest

Unknown date

  
Good job, fun to play however the traps do become a bit expected as you progress through the levels. Also there are a couple of problems with some of the maps i.e. E1M6: some lines have no sides, tutti frutti in a couple of places and traps that don't work (monsters can be seen stuck in ceilings - floors not lowering). Maybe a boom compatible port is required. 4/5 dwrTag

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Guest

Unknown date

  
Really good episode 1 replacement, with lot's of traps and some good areas. 5/5 - Optimus

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Guest

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It is somewhat predictable but the action is pretty good if you don't play too cautiously and keep the pace going, and it's not too hard (I dies only once on e1m6). One thing I'd criticize is that -complevel 3 wasn't used while testing. The main bug from that was a couple of places where monsters never lower from their closets, in e1m5 and e1m7, making the maps a bit easier in vanilla behavior. At least, those bugs didn't make the levels impossible to complete. [3/5] ~Chain Mail (08/2012)

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Guest

Unknown date

  
Very good episode, another successful speedmap attempt esque KSSHT (though the style is different). I hope this author completes more Doom I episodes. A whole megawad of this would be great!

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Guest

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Thanks. Hopefully I will be able to complete more episodes for this.

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Guest

Unknown date

  
best of best

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Guest

Unknown date

  
Very good wad. I like it 5/5!

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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