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cannonball's speedy episode 1 wad

   (22 reviews)
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3 Screenshots

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This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.


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Guest

  
Good old fashioned dooming. Not remarkable but solid none-the-less. What else can be said? 4 stars. -TRRobin.

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Guest

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Very enjoyable. The start of e1m2 was particularly awesome. -Khorus

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Guest

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Absolutely phenomenal, an evocative and engrossing pick me up go rambo slug a fest with bare bones architecture but a good emphasis on setting the atmosphere of the level, theirs a good assortment of surprise ambush traps which make you slow down and consider your next move. I loved the difficulty pace, starts off slow and steady then ends with a Plutonia esque meaty finale. It get's a 5 as it keep me hooked from beginning to end and I'd definitely replay it again. -Bloodite Krypto

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Guest

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^I was a little unsure about the critisms as I only used vanilla features but have come to realise that for lowering floors with monsters inside, you need the room to be a sufficient height to start off with for the floor to lower in vanilla, this does not apply to boom compatibility. I never knew that so put it down to a noob error. I shall test things in it's intended port and not use assumptions again. Apologies for this

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Guest

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Nice job Matt, hope to see more from you in the future. I'll definitely record on this. -Kyle McAwesome

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Guest

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Great wad but there is some problems....There are some areas where you can go but you can't come back without IDSPISPOPD -cheat. 4/5

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Steve D

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Great looking levels with cool architecture, epic scope, and just the right amount of detail. Tons of traps, including a massive E1M7 trap. But the fights are a little easy because there's so much health, ammo and dodging room. The only thing I found brutal was fighting the grey-room Cyb in E1M7. Still, this mapset is brilliant, one of the best E1 replacements I've played, and I've played Fava Beas and Double Impact. Bravo, Cannonball! 4.25/5 -- Steve Duff 1/4/2013

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maggotjoe

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I love it, has a nice classic feel to it

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Guest

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just use 17267 instead now good levels though

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Guest

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Good job, fun to play however the traps do become a bit expected as you progress through the levels. Also there are a couple of problems with some of the maps i.e. E1M6: some lines have no sides, tutti frutti in a couple of places and traps that don't work (monsters can be seen stuck in ceilings - floors not lowering). Maybe a boom compatible port is required. 4/5 dwrTag

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Guest

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Really good episode 1 replacement, with lot's of traps and some good areas. 5/5 - Optimus

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Guest

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It is somewhat predictable but the action is pretty good if you don't play too cautiously and keep the pace going, and it's not too hard (I dies only once on e1m6). One thing I'd criticize is that -complevel 3 wasn't used while testing. The main bug from that was a couple of places where monsters never lower from their closets, in e1m5 and e1m7, making the maps a bit easier in vanilla behavior. At least, those bugs didn't make the levels impossible to complete. [3/5] ~Chain Mail (08/2012)

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Very good episode, another successful speedmap attempt esque KSSHT (though the style is different). I hope this author completes more Doom I episodes. A whole megawad of this would be great!

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Thanks. Hopefully I will be able to complete more episodes for this.

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best of best

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Guest

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Very good wad. I like it 5/5!

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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