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cannonball's speedy episode 1 wad

   (22 reviews)
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3 Screenshots

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This adventure is set in 2150, at the Hadron collider in Switzerland where experiments have caused a hellish invasion.


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Guest

  
Good old fashioned dooming. Not remarkable but solid none-the-less. What else can be said? 4 stars. -TRRobin.

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Guest

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Very enjoyable. The start of e1m2 was particularly awesome. -Khorus

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Guest

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Absolutely phenomenal, an evocative and engrossing pick me up go rambo slug a fest with bare bones architecture but a good emphasis on setting the atmosphere of the level, theirs a good assortment of surprise ambush traps which make you slow down and consider your next move. I loved the difficulty pace, starts off slow and steady then ends with a Plutonia esque meaty finale. It get's a 5 as it keep me hooked from beginning to end and I'd definitely replay it again. -Bloodite Krypto

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Guest

Unknown date

  
^I was a little unsure about the critisms as I only used vanilla features but have come to realise that for lowering floors with monsters inside, you need the room to be a sufficient height to start off with for the floor to lower in vanilla, this does not apply to boom compatibility. I never knew that so put it down to a noob error. I shall test things in it's intended port and not use assumptions again. Apologies for this

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Guest

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Nice job Matt, hope to see more from you in the future. I'll definitely record on this. -Kyle McAwesome

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Guest

Unknown date

  
Great wad but there is some problems....There are some areas where you can go but you can't come back without IDSPISPOPD -cheat. 4/5

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Steve D

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Great looking levels with cool architecture, epic scope, and just the right amount of detail. Tons of traps, including a massive E1M7 trap. But the fights are a little easy because there's so much health, ammo and dodging room. The only thing I found brutal was fighting the grey-room Cyb in E1M7. Still, this mapset is brilliant, one of the best E1 replacements I've played, and I've played Fava Beas and Double Impact. Bravo, Cannonball! 4.25/5 -- Steve Duff 1/4/2013

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maggotjoe

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I love it, has a nice classic feel to it

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Guest

Unknown date

  
just use 17267 instead now good levels though

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Guest

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Good job, fun to play however the traps do become a bit expected as you progress through the levels. Also there are a couple of problems with some of the maps i.e. E1M6: some lines have no sides, tutti frutti in a couple of places and traps that don't work (monsters can be seen stuck in ceilings - floors not lowering). Maybe a boom compatible port is required. 4/5 dwrTag

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Guest

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Really good episode 1 replacement, with lot's of traps and some good areas. 5/5 - Optimus

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Guest

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It is somewhat predictable but the action is pretty good if you don't play too cautiously and keep the pace going, and it's not too hard (I dies only once on e1m6). One thing I'd criticize is that -complevel 3 wasn't used while testing. The main bug from that was a couple of places where monsters never lower from their closets, in e1m5 and e1m7, making the maps a bit easier in vanilla behavior. At least, those bugs didn't make the levels impossible to complete. [3/5] ~Chain Mail (08/2012)

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Guest

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Very good episode, another successful speedmap attempt esque KSSHT (though the style is different). I hope this author completes more Doom I episodes. A whole megawad of this would be great!

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Guest

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Thanks. Hopefully I will be able to complete more episodes for this.

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Guest

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best of best

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Guest

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Very good wad. I like it 5/5!

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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