Advanced engine needed : PrBoom, PrBoom Plus, ZDoom
Primary purpose : Single play, Co-op, or DM.
Title : Coffee Break Episode 1
Filename : cafebrk1.wad
Release date : July 22, 2012
Author : Matt Tropiano
Email Address : email@example.com
Other Files By Author : See http://mtrop.net/stuff.htm or
Misc. Author Info : Amateur map designer and programmer of fine
softwares that nobody uses.
Description : Started in 2009-ish, Coffee Break was intended to
be another 32 map megawad. Unfortunately, due to
a busy schedule, laziness, and other excuses, I
didn't finish it. But I do have 11 maps, so
Submitted for your approval are 11 short maps
designed to challenge all sorts of Doomers.
All were made with lots of tender love and care,
and with pistol starts in mind.
Additional Credits to : Memfis, Harmata, Phml, Phobus, and the rest of
the Doomworld forums for feedback!
MAP01 - "Sadistic" Tom Mustaine
MAP02 - "Smoke and Mirrors" Lee Jackson
MAP03 - "More" Tom Mustaine
MAP04 - "Path of Destruction" Mark Klem
MAP05 - "Blood Jungle" TNT: Evilution (Unknown)
MAP06 - "Spray" Lee Jackson
MAP07 - "Pissed Office Box" Lee Jackson
MAP08 - "Breach of Madness" Mark Klem
MAP09 - "ZDoom" James Paddock
MAP10 - "Infinite" Tom Mustaine
MAP11 - "Dulce Base" James Paddock
Stats Screen - "How'd I do?" Lee Jackson
Intermission - "You Suck" Lee Jackson
* What is included *
New levels : 11 maps
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : DEHACKED and MAPINFO lumps included.
Other files required : None, all required textures included.
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP11
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Three years off and on. Did lots of other stuff
Editor(s) used : Doom Builder 2, SLADE, Bitmap Font Writer,
Paint.Net, Black Rook Doom Struct Library
Known Bugs : Probably a misaligned texture or two that I
May Not Run With... : Non-Boom-compatible ports that don't support
"voodoo dolls" or extra skies, versions of Doom
that can't read MIDI music lumps (don't think
that's possible though, embedded MIDI support is
Other : If you play using ZDoom, the game will end after
MAP11. Nothing is replaced past that point.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Authors of other materials have been credited in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. You may not
charge for the contents of this file.
* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at the idGames Archives. Each said PKZIP
archive contains thirty-two professional quality levels and music.
Found at your favorite idGames FTP mirror:
This WAD may use some Hexen flats/textures and some resources from Plutonia,
and some music from TNT: Evilution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
FTP sites: idGames Archive (http://doomworld.com/idgames/)