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Coffee Break Episode 1

   (71 reviews)
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12 Screenshots

About This File

Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that.

Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind.


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a.a.i.

  

Don't be fooled by the name, maps are fairly challenging with plenty of them featuring rough starts, so be ready to scramble. The later levels bore a great resemblance to Plutonia in aesthetic and gameplay, which is always a good thing. The final map was frustratingly awesome.

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GarrettChan

  

UV pistol starts without saves

Port: DSDA-Doom v0.10.0 -complevel 9

Total IGT: 1:35:53

Personal Difficulty Evaluation: 0.9 (1 = Plutonia)

Personal Rating: 7.6 (out of 10)

 

Died quite a few times on Map11 because it's how it's designed. Then later I skipped a lot of things to save time, so the total IGT should be expected longer. Other maps, maybe just died once or twice.

 

It's kind of weird that I personally feel MTrop's shorter maps are pretty great, but as I also played some MTrop's longer maps recently... I don't like the longer ones. Coffee Break is a set of shorter maps from MTrop and the whole gameplay is pretty classic and great. My personal favorite map is the last map. It's pretty intense.

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roadworx

·

  

very, VERY fun wad. the levels are short but hard and unrelenting (at least for me, but i kinda suck at the game lol), and densely packed with enemies, but not enough to be a slaughtermap. there's heavy usage of hitscanners throughout all the levels - not to say that that's a bad thing. the design of the levels is pretty good as well, unless you have adhd like i do then you're not gonna get lost.

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SF.

  

A fun mapset to play through. The levels are short, yet action packed. The difficulty rises gradually. The beginning of the map is often the hardest part as you get shot by hitscanners from all angles. 

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Scotty

  

This mapset struck me as fairly innocuous at first but the gameplay is where this one really shines. Maps are compact and punchy with a lot of combat variety and entertainment to be had. There is a solid difficulty ramp and i found myself having more and more fun with each passing map. Top notch - recommended to anyone!

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NuMetalManiak

  
not boring, fun.

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Eris

  
Excellent

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Guest

  
The guy who voted zero certainly IS a wanker.This mapset is great!

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Guest

  
The guy who voted zero on this must be an annoying wanker, tip: If you don't like Doom you're not gonna like this. If however you're not a jaded cynical turd, this should please you.

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Doomkid

  
Oldschool Doom fun, well balanced ammo, great enemy encounters :)

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Guest

  
Mah boi, this piece is what all true warrior strives for!

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molten_

  
really impressive use of stock textures + some new stuff that doesn't feel out of place. design is fun and balanced for continuous play, which is always nice. 4/5

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Guest

Unknown date

  
One of the best wads in what has been a very disappointing year for wads.

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Guest

Unknown date

  
The architecture is merely good, but this is such a perfect casual play that giving anything under five is doing a disservice to the marvelous enjoyment this provides.

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Guest

Unknown date

  
A fantastic mapset - Marvelously looking and the gameplay is simply phenomenal. Don't miss out on this legend! 5/5 - Moti

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Melon

Unknown date

  
A great mapset that looks good, is fun to play, and doesn't go on too long. The main criticism I would levy is that it has an aggravating love of revenants on UV and "archvile in the exit room" gets predictable and old, but because this mapset cares to implement lower difficult settings that are well balanced and fun this can all be avoided. Top work.

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Guest

Unknown date

  
Three flaws with this map set here: 1. Ambushes are a bit too predictable. 2. The "slowmo" brown waste in map 10. 3. Maps are a little too linear. But the rest is just so damn good it's a 5 anyway. Looks great, plays great and the levels show a huge amount of creativity. If Matt had adressed the above three flaws, doomworld would need to rework their rating system since it's not currently possible to award 6 starts out of 5.

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Guest

Unknown date

  
Excellent. Shame you didn't do 32 levels you lazy bastard ;)

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Guest

Unknown date

  
Very well designed, perfect difficulty weapons and ammo in good supply, great use of archviles and traps, loved the puzzlebox nature of the last map this wad is amazing! And it fills a nice niche of not short but not long either, great for a couple coffee breaks :)

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purist

Unknown date

  
An extremely well put together episode that suffers only from repetitive motifs and infrequent surprises. This feels like a talented level designer working within himself. I recommend to play this but you will probably be wondering what else the author could do if he put his mind to it 4/5 -- purist

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Krispy

Unknown date

  
Awesome. Good work.

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Guest

Unknown date

  
I loved them all except for the industrial metal map. Too many repeating features. 4/5

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Guest

Unknown date

  
excellent stuff

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Guest

Unknown date

  
Played @ UV. Architecture is basically quite good, but also repetitive. +1 for being not ridiculously dark. Great fights, although I don't like monster popup, which imho is a cheap way of making a map more difficult. Overall: solid 4/5.

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  • File Reviews

    • By vdgg · Posted
      There are many really boring, boring maps early on... Also, a "motif": 5 doors, 4 of them cannot be opened, you go through the only openable door A, press switch that opens door B, go through door B, press switch, ... this is repetitive when there are no memorable fights or anything fancy to look at. Also, there are HOMs and instances of two monsters at the same spot = stuck.   Now, the positives. MAP08 = funky textures. MAP12, fantastic non-linear (finally!) adventure. MAP19, somewhat modified award-winning Polygon Base (there's an arch-vile and the monster count is slightly up, but I don't know why is the map recycled like that; anyway, it's very good), MAP20, short and sweet and good-looking and MAP25: for me it is like a proto- Suspended in Dusk! Not very challenging, slow gameplay, but the layout of this grey base rocks. I was so lost, and I enjoyed it. Overall, not as bad as I thought after first 11 maps.
    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
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