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A shitty night

   (14 reviews)
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5 Screenshots

About This File

At night, our Protagonist go to a bar, drinking like a crazy, take your car, and crashed it. He begins to hear strange things, our hero seeks his phone, but can not find it. Try to escape through the tunnel, but an earthquake prevent access, now will have to go to the bottom of this.


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Guest

Unknown date

  
i thought it was fun

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Guest

Unknown date

  
Acceptably good. But, why the door which requires the red key does not open fully?

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Guest

Unknown date

  
It's ok. Nothing too spectacular about it to be honest.

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Guest

Unknown date

  
It's fun and had fairly imaginative (albeit linear) design, but it's a little on the easy side. Only about 1/10th of the monsters are stronger than chaingunners, and you can just run past the Cyberdemon and Spider Mastermind without taking any significant damage.

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Guest

Unknown date

  
A bit hectic in theme and texturing but decent overall. 3/5

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Guest

Unknown date

  
Quite nice with interesting details. 4/5 - Optimus

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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