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100x

   (41 reviews)
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About This File

100x multiplies the amount of doom enemies by, you guessed it, 100. Enemies explode into multiples of hundred as soon as the map starts. Due to collision problems, you are able to walk through monsters. Most monsters projectiles pass through each other, making it harder. Ammo on the map is also timesed by hundred. Don't try this on NUTS maps! If you have a weak PC it will most likely crash on you. This amazing challenge is so far ahead of it's time, that you will have to wait for something like windows 10 for example, and that may not come out until the next decade. The WAD was based on 10x by Cutmanmike.


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Combinebobnt

  
but does it work with brutal doom?

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Guest

  
played it on windows 10, crashed 10/10

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DoomTheRobot

  
I personally enjoyed this. I think I might use this from time to time from now on, thanks!

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Guest

Unknown date

  
funny 3/5 and cool 4/5 so 7/10

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Guest

Unknown date

  
3/5 for a neat concept - I dinged one star for lagging my dinosaur computer and another for no new maps. But hey, neato concept. :o)

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Guest

Unknown date

  
best goddamn thing ever made

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Guest

Unknown date

  
Awesome idea but expect to have severe slowdown if your PC isn't from like NASA.

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Guest

Unknown date

  
You know did you created this just because we never use heavy weapons much...? If so, then I'll just play just like how I play in Serious Sam!

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Guest

Unknown date

  
Launch it with Nuts wad...

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Guest

Unknown date

  
Fun for a while, then unplayable. Not very original if you got the 10x and made it 100x. 2/5 - Optimus

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Guest

Unknown date

  
I just don't get it, I used to make stuff like this in 5 minutes.

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Guest

Unknown date

  
Very buggy, but cool if you have a next-gen computer to play it, so it sucks.

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Guest

Unknown date

  
If you don't have a godlike computer, this is unplayable, otherwise, this can get really intense. 3/5

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Guest

Unknown date

  
Better than the original (and that's impressive, because it's really hard to make better DOOM wads than Cutman!)

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Guest

Unknown date

  
this is the only useful thing that doomguy 2k made! and yes, i knew what this wad was about before reading the description, i've played cutmanmike's original 10x so this one is even more chaotic! i will give 3 stars.

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Guest

Unknown date

  
An absolute, complete fucking piece of shit. I know for sure now that Doomguy 2000 (much like Terry and his fanboys) makes these maps because he knows they'll get bad reviews. He will continue to do so as long as they get attention. Guys, do not review anymore of Doomguy's wads if you want him to stop, because otherwise he never will.

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Guest

Unknown date

  
10x was enough. This breaks ZDoom on larger maps. Great going, Doomguy2k.

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Guest

Unknown date

  
Funny for 2 min, then gets dull. Meh! 2 stars.

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Guest

Unknown date

  
Wow, I bet the only thing you did was change one line of coding that was it. Biiiiiiig whoop. 0/5

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Zellonous

Unknown date

  
I'm going to give this 2/5 because it's not entirely stupid. It's pretty shitty... but whatever.

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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